when I look at the visualization of the material, the object seems invisible #84293
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System Information
Operating system: windows 10 pro 64 bit
Graphics card: Rx 560
Blender Version
Broken: 2.91
Worked:....
**Short description
someone help me
when I look at the visualization of the material, the object seems invisible
Added subscriber: @Raoni1212
Added subscriber: @k3ziah
I have an RX580 and had the same problem. The issue is with my graphics drivers. Some recent updates to them are what cause this problem. The solution for me was to downgrade my drivers, and it works fine, just like it used to.
You can find one here . I used 20.4.2.
Update: This doesn't solve every problem I was having. It solved the material thing, but I'm still getting "split kernel error: failed to load kernel_indirect_background" with Cycles. I'll update this again once I've tested more.
Update 2: I've also reverted to Blender 2.83.10 and radeon 20.2.2. Everything works fine.
Added subscriber: @Alaska
Driver 20.11.1 seems to be the latest driver that works with the least number of issues.
However, if you don't want to downgrade, you can try enabling
Render Properties -> Performance -> High Quality Normals
as a temporary workaround. This should resolve the rendering issue, but it has a limitation of not working for all object types.I've rolled back to 2.83.10 to fix the kernel issue I'm having and 20.11.1 to fix the graphical issues. Everything is fine now. I would've used the "High Quality Normals" fix, but that seems to only be a thing for Eevee, and I use Cylces a lot.
Closed as duplicate of #82856