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addon blender
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Description

i love how unity and blender work together, a very practical and efficient way that greatly improves the workflow, but i have encountered a disadvantage when working with animations for both platforms. it doesn't offer the same advantage as fbx export in terms of animations, since if you have worked different animations in a same blender project, only one animation is saved which you have in the same skeleton. so it would be much more practical and complete to save the animations as it does when exporting to fbx (separately) in unity, i do not fully understand how both platforms work or if they need unity's collaboration on this.

summary: saving blender files directly instead of exporting them saves a lot of work, but the animations are not saved separately, only the animation you have in the skeleton is saved, everything contracted to the fbx format.

Event Timeline

Robert Guetzkow (rjg) closed this task as Archived.Jan 4 2021, 12:43 PM

Thank you for your report. Unfortunately, the bug tracker is not the right place for feature requests or feedback. Please create a post on one of the website listed on our this wiki page instead.