Export to gltf 2.0 causes closing the program #84366

Closed
opened 2021-01-04 10:10:43 +01:00 by Tomasz Biernacki · 12 comments

System Information
Operating system: Linux-5.8.0-33-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Mesa Intel(R) Iris(R) Plus Graphics 650 (Kaby Lake GT3e) (KBL GT3) Intel 4.6 (Core Profile) Mesa 20.2.1

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2021-01-03 01:04, hash: 1e8f266591
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]
Export a multimaterial plane to gltf 2.0 causes the Blender shut down.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
floor.blend
For version 2.91 and 2.92.0 Alpha. I created a multifaced plane with simple 2 face materials. When I try export to (factory build in) gltf 2.0 the Blender shut down.

**System Information** Operating system: Linux-5.8.0-33-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: Mesa Intel(R) Iris(R) Plus Graphics 650 (Kaby Lake GT3e) (KBL GT3) Intel 4.6 (Core Profile) Mesa 20.2.1 **Blender Version** Broken: version: 2.92.0 Alpha, branch: master, commit date: 2021-01-03 01:04, hash: `1e8f266591` Worked: (newest version of Blender that worked as expected) **Short description of error** [Please fill out a short description of the error here] Export a multimaterial plane to gltf 2.0 causes the Blender shut down. **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] [floor.blend](https://archive.blender.org/developer/F9550097/floor.blend) For version 2.91 and 2.92.0 Alpha. I created a multifaced plane with simple 2 face materials. When I try export to (factory build in) gltf 2.0 the Blender shut down.

Added subscriber: @tomb

Added subscriber: @tomb

Added subscriber: @rjg

Added subscriber: @rjg

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I can't reproduce a crash with the provided file in Blender 2.91.0 or 2.92.0 (d11a87b88c) on Linux.

Could you please open Blender's installation directory and double click on the blender_debug_log.cmd? This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).

2019_12_04_upload_icon_developer_blender_org.png

This could be the same issue as reported in #83685.

I can't reproduce a crash with the provided file in Blender 2.91.0 or 2.92.0 (`d11a87b88c`) on Linux. Could you please open Blender's installation directory and double click on the `blender_debug_log.cmd`? This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in `C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt` (or simply type `%TEMP%` into the path bar of the Windows Explorer). ![2019_12_04_upload_icon_developer_blender_org.png](https://archive.blender.org/developer/F8190038/2019_12_04_upload_icon_developer_blender_org.png) This could be the same issue as reported in #83685.

I use Ubuntu (Linux). I created debug file from console (./blender --debug --debug-cycles > blender_debug_output.txt 2>&1). The console made the file, but said also 'Aborted (memory dump)'. I have the same with Blender 2.83, so I guess this could be my Linux problem, console shows some deficiencies after major update of my Ubuntu. Thank you for help!

The file content:
I0104 13:16:50.225279 34091 blender_python.cpp:194] Debug flags initialized to:
CPU flags:

AVX2       : True
AVX        : True
SSE4.1     : True
SSE3       : True
SSE2       : True
BVH layout : EMBREE
Split      : False

CUDA flags:

Adaptive Compile : False

OptiX flags:

CUDA streams : 1

OpenCL flags:

Device type    : ALL
Debug          : False
Memory limit   : 0{F9550253}
I use Ubuntu (Linux). I created debug file from console (./blender --debug --debug-cycles > blender_debug_output.txt 2>&1). The console made the file, but said also 'Aborted (memory dump)'. I have the same with Blender 2.83, so I guess this could be my Linux problem, console shows some deficiencies after major update of my Ubuntu. Thank you for help! The file content: I0104 13:16:50.225279 34091 blender_python.cpp:194] Debug flags initialized to: CPU flags: ``` AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : EMBREE Split : False ``` CUDA flags: ``` Adaptive Compile : False ``` OptiX flags: ``` CUDA streams : 1 ``` OpenCL flags: ``` Device type : ALL Debug : False Memory limit : 0{F9550253}

My bad I provided the instructions for Windows, but the command line flags from the batch script are the same for Linux so you've done everything right. Is the content you've copy and pasted the entire log file? It seems that you've also tried to attach the file, but restricted the visibility. Could you please change the policy back to the default?

Please check if Blender was able to write a crash log (.crash.txt) to /tmp and attach the file as well, should it exist.

My bad I provided the instructions for Windows, but the command line flags from the batch script are the same for Linux so you've done everything right. Is the content you've copy and pasted the entire log file? It seems that you've also tried to attach the file, but restricted the visibility. Could you please change the policy back to the default? Please check if Blender was able to write a crash log (`.crash.txt`) to `/tmp` and attach the file as well, should it exist.

Unfortunately none crash file in /tmp

Here is debug steps from Blender opened in debug all mode console, not all but form open the file:

wm_event_do_handlers: Handling event
wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE,

       prev_type:1 / LEFTMOUSE, prev_val:2 / RELEASE,
       shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
       mouse:(249,1254), ascii:'', utf8:'', pointer:0x7fe0879b0db8

Read blend: /home/tb/Desktop/floor.blend
read file /home/tb/Desktop/floor.blend

Version 283 sub 20 date 2020-12-07 14:09 hash b439a155442b

ED_screen_refresh: set screen
[SCScene :: View Layer]: Removed 34 relations to no-op nodes
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=RELATIONS
graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MAmarker flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MAMaterial.001 flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAmarker flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial.001 flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY
Depsgraph built in 0.001077 seconds.
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAmarker flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial.001 flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: AUDIO_VOLUME()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: AUDIO_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Accumulated recalc bits for SCScene: 8192
[SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195
[SCScene :: View Layer]: Accumulated recalc bits for LALight: 8320
[SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195
[SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192
[SCScene :: View Layer]: Accumulated recalc bits for OBPlane: 8323
[SCScene :: View Layer]: Accumulated recalc bits for MEPlane: 4286574467
[SCScene :: View Layer]: Accumulated recalc bits for MAmarker: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: Accumulated recalc bits for MAMaterial.001: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: Accumulated recalc bits for LSLineStyle: 8192
[SCScene :: View Layer]: deg_evaluate_copy_on_write on LSLineStyle (0x7fe0b92caab8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fe0b92cad38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7fe09596d7b8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7fe095923438)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7fe0bcb5a438)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7fe0b9781eb8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7fe0b9781738)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7fe0b92e0038)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fe0b92cafb8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7fe0b92cbeb8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial.001 (0x7fe0b92f4c38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fe0b92cb4b8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7fe0b933f438)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MEPlane (0x7fe0b975b838)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MAmarker (0x7fe0b921fe78)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBPlane (0x7fe0b9325c38)
[SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7fe092d91438)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7fe0b92e0038)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBPlane (0x7fe0b9325c38)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7fe0b92e0038)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7fe0b933f438)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7fe0b933f438)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBPlane (0x7fe0b9325c38)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBPlane (0x7fe0b9325c38)
[SCScene :: View Layer]: BKE_mesh_eval_geometry on MEPlane (0x7fe0b975b838)
[SCScene :: View Layer]: BKE_object_eval_uber_data on OBPlane (0x7fe0b9325c38)
[SCScene :: View Layer]: BKE_object_handle_data_update on OBPlane (0x7fe0b9325c38)
[SCScene :: View Layer]: BKE_object_data_select_update on MEPlane (0x7fe0b975b838)
[SCScene :: View Layer]: BKE_object_select_update on OBPlane (0x7fe0b9325c38)
[SCScene :: View Layer]: BKE_object_data_select_update on MEPlane (0x7fe093c2f838)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fe0b92cb4b8)
[SCScene :: View Layer]: BKE_material_eval on MAmarker (0x7fe0b921fe78)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fe0b92cafb8)
[SCScene :: View Layer]: BKE_material_eval on MAMaterial.001 (0x7fe0b92f4c38)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fe0b92cad38)
[SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7fe09596d7b8)
[SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7fe095923438)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7fe0b92e0038)
[SCScene :: View Layer]: BKE_light_eval on LALight (0x7fe0bcb5a438)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7fe0b933f438)
Depsgraph updated in 0.001517 seconds.
Depsgraph evaluation FPS: -nan
wm_window_make_drawable: set drawable 1
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
Job 'Shaders Compilation' finished in 0.032714 seconds
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"

wm_event_do_handlers: Handling event
wmEvent type:1 / LEFTMOUSE, val:1 / PRESS,

       prev_type:1 / LEFTMOUSE, prev_val:1 / PRESS,
       shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
       mouse:(47,1323), ascii:'', utf8:'', pointer:0x7fe087c3ef78

UI_menutype_draw: opening menu "TOPBAR_MT_file"
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"

wm_event_do_handlers: Handling event
wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE,

       prev_type:1 / LEFTMOUSE, prev_val:2 / RELEASE,
       shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
       mouse:(47,1323), ascii:'', utf8:'', pointer:0x7fe087a2f678

wm_event_do_handlers: Handling event
wmEvent type:272 / TIMER, val:0 / NOTHING,

       prev_type:1 / LEFTMOUSE, prev_val:1 / PRESS,
       shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
       mouse:(61,1033), ascii:'', utf8:'', pointer:0x7fe091cfb2f8

UI_menutype_draw: opening menu "TOPBAR_MT_file_export"

wm_event_do_handlers: Handling event
wmEvent type:1 / LEFTMOUSE, val:1 / PRESS,

       prev_type:1 / LEFTMOUSE, prev_val:1 / PRESS,
       shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
       mouse:(304,889), ascii:'', utf8:'', pointer:0x7fe091cfae78

wm_event_do_handlers: Handling event
wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE,

       prev_type:1 / LEFTMOUSE, prev_val:2 / RELEASE,
       shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
       mouse:(304,889), ascii:'', utf8:'', pointer:0x7fe091cfae78

Aborted (memory dump)


And here is content of /tmp dir:

config-err-TOBRd3
list.txt
LxegHsw6XfM6crLPqFvnIkR7JzXl6OcehoCovCjZq2c=
mongodb-3001.sock
qipc_sharedmemory_LxegHswXfMcrLPqFvnIkRJzXlOcehoCovCjZqc090fa6550f6837780632ebb98c532105486eae0e
qipc_systemsem_LxegHswXfMcrLPqFvnIkRJzXlOcehoCovCjZqc090fa6550f6837780632ebb98c532105486eae0e
ssh-z885SnzzjTqk
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-colord.service-1E3Nsj
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-ModemManager.service-53y75g
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-switcheroo-control.service-cDzvki
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-hostnamed.service-BHY7ni
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-hostnamed.service-G9WsQg
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-hostnamed.service-mG6Fmh
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-hostnamed.service-WrQMFi
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-localed.service-560ISi
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-localed.service-fX2jRh
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-localed.service-kxDs5f
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-localed.service-uQwP1e
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-logind.service-1eWYRh
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-resolved.service-xkELQf
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-timesyncd.service-WeE7Fg
systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-upower.service-JxmyPh
Temp-1d95fba6-a219-4660-bb89-5b6ecdb2e948
Temp-3be6cc98-8e21-4695-895c-26d18cfa578f
Temp-5300d83f-9b73-42b3-9461-d4491c35530d
tmp6r4o9a7x
tracker-extract-files.1001
unity_support_test.0
vscode-typescript1001

Unfortunately none crash file in /tmp Here is debug steps from Blender opened in debug all mode console, not all but form open the file: wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, ``` prev_type:1 / LEFTMOUSE, prev_val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(249,1254), ascii:'', utf8:'', pointer:0x7fe0879b0db8 ``` Read blend: /home/tb/Desktop/floor.blend read file /home/tb/Desktop/floor.blend ``` Version 283 sub 20 date 2020-12-07 14:09 hash b439a155442b ``` ED_screen_refresh: set screen [SCScene :: View Layer]: Removed 34 relations to no-op nodes graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MAmarker flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MAMaterial.001 flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAmarker flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial.001 flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY Depsgraph built in 0.001077 seconds. graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAmarker flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial.001 flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: AUDIO_VOLUME() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: AUDIO_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Accumulated recalc bits for SCScene: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195 [SCScene :: View Layer]: Accumulated recalc bits for LALight: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195 [SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBPlane: 8323 [SCScene :: View Layer]: Accumulated recalc bits for MEPlane: 4286574467 [SCScene :: View Layer]: Accumulated recalc bits for MAmarker: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for MAMaterial.001: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for LSLineStyle: 8192 [SCScene :: View Layer]: deg_evaluate_copy_on_write on LSLineStyle (0x7fe0b92caab8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fe0b92cad38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7fe09596d7b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7fe095923438) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7fe0bcb5a438) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7fe0b9781eb8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7fe0b9781738) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7fe0b92e0038) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fe0b92cafb8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7fe0b92cbeb8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial.001 (0x7fe0b92f4c38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fe0b92cb4b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7fe0b933f438) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MEPlane (0x7fe0b975b838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAmarker (0x7fe0b921fe78) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBPlane (0x7fe0b9325c38) [SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7fe092d91438) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7fe0b92e0038) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBPlane (0x7fe0b9325c38) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7fe0b92e0038) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7fe0b933f438) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7fe0b933f438) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBPlane (0x7fe0b9325c38) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBPlane (0x7fe0b9325c38) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MEPlane (0x7fe0b975b838) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBPlane (0x7fe0b9325c38) [SCScene :: View Layer]: BKE_object_handle_data_update on OBPlane (0x7fe0b9325c38) [SCScene :: View Layer]: BKE_object_data_select_update on MEPlane (0x7fe0b975b838) [SCScene :: View Layer]: BKE_object_select_update on OBPlane (0x7fe0b9325c38) [SCScene :: View Layer]: BKE_object_data_select_update on MEPlane (0x7fe093c2f838) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fe0b92cb4b8) [SCScene :: View Layer]: BKE_material_eval on MAmarker (0x7fe0b921fe78) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fe0b92cafb8) [SCScene :: View Layer]: BKE_material_eval on MAMaterial.001 (0x7fe0b92f4c38) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fe0b92cad38) [SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7fe09596d7b8) [SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7fe095923438) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7fe0b92e0038) [SCScene :: View Layer]: BKE_light_eval on LALight (0x7fe0bcb5a438) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7fe0b933f438) Depsgraph updated in 0.001517 seconds. Depsgraph evaluation FPS: -nan wm_window_make_drawable: set drawable 1 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Job 'Shaders Compilation' finished in 0.032714 seconds UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, ``` prev_type:1 / LEFTMOUSE, prev_val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(47,1323), ascii:'', utf8:'', pointer:0x7fe087c3ef78 ``` UI_menutype_draw: opening menu "TOPBAR_MT_file" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, ``` prev_type:1 / LEFTMOUSE, prev_val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(47,1323), ascii:'', utf8:'', pointer:0x7fe087a2f678 ``` wm_event_do_handlers: Handling event wmEvent type:272 / TIMER, val:0 / NOTHING, ``` prev_type:1 / LEFTMOUSE, prev_val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(61,1033), ascii:'', utf8:'', pointer:0x7fe091cfb2f8 ``` UI_menutype_draw: opening menu "TOPBAR_MT_file_export" wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, ``` prev_type:1 / LEFTMOUSE, prev_val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(304,889), ascii:'', utf8:'', pointer:0x7fe091cfae78 ``` wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, ``` prev_type:1 / LEFTMOUSE, prev_val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(304,889), ascii:'', utf8:'', pointer:0x7fe091cfae78 ``` Aborted (memory dump) ____________________________________________ And here is content of /tmp dir: config-err-TOBRd3 list.txt LxegHsw6XfM6crLPqFvnIkR7JzXl6OcehoCovCjZq2c= mongodb-3001.sock qipc_sharedmemory_LxegHswXfMcrLPqFvnIkRJzXlOcehoCovCjZqc090fa6550f6837780632ebb98c532105486eae0e qipc_systemsem_LxegHswXfMcrLPqFvnIkRJzXlOcehoCovCjZqc090fa6550f6837780632ebb98c532105486eae0e ssh-z885SnzzjTqk systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-colord.service-1E3Nsj systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-ModemManager.service-53y75g systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-switcheroo-control.service-cDzvki systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-hostnamed.service-BHY7ni systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-hostnamed.service-G9WsQg systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-hostnamed.service-mG6Fmh systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-hostnamed.service-WrQMFi systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-localed.service-560ISi systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-localed.service-fX2jRh systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-localed.service-kxDs5f systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-localed.service-uQwP1e systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-logind.service-1eWYRh systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-resolved.service-xkELQf systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-systemd-timesyncd.service-WeE7Fg systemd-private-1eb34c6e88fb422bbd82ca6b35b6b7e6-upower.service-JxmyPh Temp-1d95fba6-a219-4660-bb89-5b6ecdb2e948 Temp-3be6cc98-8e21-4695-895c-26d18cfa578f Temp-5300d83f-9b73-42b3-9461-d4491c35530d tmp6r4o9a7x tracker-extract-files.1001 unity_support_test.0 vscode-typescript1001

Could you please check if running the operator from the Python console in Blender has the same effect (see #83685)?

Could you please check if running the operator from the Python console in Blender has the same effect (see #83685)?

I am using a portable version of Blender. If you could describe what exactly I should write to the console when I open it from the Blender folder I would be grateful.
From what I observed, simply exporting the start page (so with a box mesh) makes Blender disappear without any errors. I suppose these are some deficiencies of my Ubuntu. I'd like to reinstall Ubuntu from scratch, but currently I can't.

I am using a portable version of Blender. If you could describe what exactly I should write to the console when I open it from the Blender folder I would be grateful. From what I observed, simply exporting the start page (so with a box mesh) makes Blender disappear without any errors. I suppose these are some deficiencies of my Ubuntu. I'd like to reinstall Ubuntu from scratch, but currently I can't.

@tomb Do you also get a crash when you are enabling add-ons such as Extra Objects or A.N.T.Landscape?

@tomb Do you also get a crash when you are enabling add-ons such as Extra Objects or A.N.T.Landscape?

Yes exactly. I tried check Add-ns "Add Mesh: A.N.T.Landscape" option in Blender Preferences and program crashed. "Extra Objects" the same effect.

Yes exactly. I tried check Add-ns "Add Mesh: A.N.T.Landscape" option in Blender Preferences and program crashed. "Extra Objects" the same effect.

Closed as duplicate of #84752

Closed as duplicate of #84752
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Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
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No Assignees
2 Participants
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Reference: blender/blender#84366
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