Compositing / Image Editor Alpha Broken #84386

Closed
opened 2021-01-04 21:09:03 +01:00 by Micah Sibert · 11 comments

System Information
Operating system: macOS Mojave 10.14.6
Graphics card: Radeon Pro Vega 48

Blender Version
Broken: 2.92.0 Alpha, 1e8f266591, master
Worked: 2.90 Alpha (last one I have available to check)

Short description of error
Image data which should be hidden by alpha is still 99% visible in Image Editor and Compositing view._AlphaTest.blend

_AlphaTest_01.jpg

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

  • Render Scenes
  • Use Nodes
  • Modify alpha with method of choice (set alpha, key, cryptomatte)
  • Connect to viewer node or composite node
**System Information** Operating system: macOS Mojave 10.14.6 Graphics card: Radeon Pro Vega 48 **Blender Version** Broken: 2.92.0 Alpha, 1e8f2665916c, master Worked: 2.90 Alpha (last one I have available to check) **Short description of error** Image data which should be hidden by alpha is still 99% visible in Image Editor and Compositing view.[_AlphaTest.blend](https://archive.blender.org/developer/F9550670/_AlphaTest.blend) ![_AlphaTest_01.jpg](https://archive.blender.org/developer/F9550669/_AlphaTest_01.jpg) **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). - Render Scenes - Use Nodes - Modify alpha with method of choice (set alpha, key, cryptomatte) - Connect to viewer node or composite node
Author

Added subscriber: @msibert

Added subscriber: @msibert

Added subscriber: @rjg

Added subscriber: @rjg

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

If I'm not mistaken, the result is correct for working with pre-multiplied / associated alpha. By setting the alpha to the matte you're creating an image where some cubes still have their respective RGB values but zero alpha. This is how emissive but fully transparent objects are represented, like e.g. a candle flame.

If you multiply the image with the matte by using a Mix node (set to Multiply) and assign the result to the image sockets of the Composite and Viewer node, you should see the result you're expecting.

If I'm not mistaken, the result is correct for working with pre-multiplied / associated alpha. By setting the alpha to the matte you're creating an image where some cubes still have their respective RGB values but zero alpha. This is how emissive but fully transparent objects are represented, like e.g. a candle flame. If you multiply the image with the matte by using a *Mix* node (set to *Multiply*) and assign the result to the image sockets of the *Composite* and *Viewer* node, you should see the result you're expecting.

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'

I just noticed that the image output from the cryptomatte node doesn't zero the RGB values though and that seems to be incorrect.

@Jeroen-Bakker Correct me if I'm wrong, but the cryptomatte node should set RGB and alpha to zero for the selected objects, not just the alpha, correct?

I just noticed that the image output from the cryptomatte node doesn't zero the RGB values though and that seems to be incorrect. @Jeroen-Bakker Correct me if I'm wrong, but the cryptomatte node should set RGB and alpha to zero for the selected objects, not just the alpha, correct?

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

It looks like this will be addressed by D9630

It looks like this will be addressed by [D9630](https://archive.blender.org/developer/D9630)
Member

Yes D9630 will solve this.

Yes [D9630](https://archive.blender.org/developer/D9630) will solve this.

This issue was referenced by 9dbea1db66

This issue was referenced by 9dbea1db66da5e277e8279811d66096751f38d29

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Robert Guetzkow self-assigned this 2021-01-05 16:49:59 +01:00
Robert Guetzkow removed their assignment 2021-01-05 16:50:12 +01:00
Jeroen Bakker was assigned by Robert Guetzkow 2021-01-05 16:50:12 +01:00
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Reference: blender/blender#84386
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