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EEVEE Crash with Motion Blur Only on first frame
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89

Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: rB0f45cab862b8
Worked: (newest version of Blender that worked as expected)

Short description of error
Apart from hair with many rigid bodies ..nothing too fancy.
Crash occurs on frame 5 which is the starting frame
frame 6 onwards all renders are successful


Cant reproduce this as its unique case & cant share the blend file publicly

ExceptionCode         : EXCEPTION_ACCESS_VIOLATION
Exception Address     : 0x00007FFACD1E3AB4
Exception Module      : nvoglv64.dll
Exception Flags       : 0x00000000
Exception Parameters  : 0x2
	Parameters[0] : 0x0000000000000000
	Parameters[1] : 0x0000000000000000


Stack trace:
nvoglv64.dll        :0x00007FFACCFC68C0  DrvPresentBuffers
nvoglv64.dll        :0x00007FFACCE9C3A8  Symbols not available

Event Timeline

Robert Guetzkow (rjg) changed the task status from Needs Triage to Needs Information from User.Jan 6 2021, 11:25 AM

Thank you for your report. Unfortunately, we need instructions to reproduce the issue otherwise we cannot investigate the problem. This might be the same issue as T82808, but based on the provided information that isn't certain.

Please try to find steps to reproduce the problem and see if you're able to provide a project file that demonstrates it. You may be able to remove most objects from your project file or replace meshes with placeholders so that you are able to share the project file.

Please provide the requested information or we have to close the ticket for lack of information to reproduce the problem.

managed to isolate the culprit . here's the blend file ..the object which causes the crash is called 'CRASH CULPRIT' ..disabling outliner render property on that object prevents crash

Robert Guetzkow (rjg) changed the task status from Needs Information from User to Needs Triage.Jan 14 2021, 4:00 PM

This scene have an issue with the VBO garbage collection. Same backtrace as T82808

# backtrace
/home/clement/Blender/build_linux/bin/blender(BLI_system_backtrace+0x33) [0x1cdb7a3]
/home/clement/Blender/build_linux/bin/blender() [0x9f705e]
/usr/lib/libc.so.6(+0x3d6a0) [0x7fec036196a0]
/home/clement/Blender/build_linux/bin/blender(BLI_ghash_lookup+0xd) [0x1c68cad]
/home/clement/Blender/build_linux/bin/blender(BKE_scene_get_depsgraph+0x27) [0xad4b87]
/home/clement/Blender/build_linux/bin/blender(DRW_cache_free_old_batches+0xb7) [0xc920e7]
/home/clement/Blender/build_linux/bin/blender(view3d_main_region_draw+0x97) [0x13a2b37]
/home/clement/Blender/build_linux/bin/blender(ED_region_do_draw+0x841) [0xfbfbf1]
/home/clement/Blender/build_linux/bin/blender(wm_draw_update+0x50e) [0xbb6dbe]
/home/clement/Blender/build_linux/bin/blender(WM_main+0x30) [0xbb4c50]
/home/clement/Blender/build_linux/bin/blender(main+0x323) [0x9e4943]
/usr/lib/libc.so.6(__libc_start_main+0xf2) [0x7fec03604152]
/home/clement/Blender/build_linux/bin/blender(_start+0x2e) [0x9f389e]