Crashing when compositing 2 scenes #84438

Closed
opened 2021-01-06 02:36:05 +01:00 by Zach Hixson · 14 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.79 &GTX 970Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: 0f45cab862
Worked: 2.90

Short description of error
When compositing 2 scenes together Blender crashes during the animation render. This seems to affect both Eevee and Cycles, although Eevee seems to crash sooner.

Exact steps for others to reproduce the error

  1. Open provided file of mobius strip
  2. Render out animation with compositing (crashes)
  3. Render out animation with "use node," for compositing turned off and it will finish.

mobius.blend

EDIT: Here are the debug and crash logs created using factory_startup

blender_debug_output.txt

blender_system_info.txt

mobius.crash.txt

Stack trace:
blender.exe         :0x00007FF6D6BD2A80  GPU_texture_mipmap_mode
blender.exe         :0x00007FF6D2EE3F20  image_get_gpu_texture
blender.exe         :0x00007FF6D310DCC0  image_cache_image
blender.exe         :0x00007FF6D310DA20  IMAGE_cache_init
blender.exe         :0x00007FF6D30D4220  drw_engines_cache_init
blender.exe         :0x00007FF6D30D0980  DRW_draw_render_loop_2d_ex
blender.exe         :0x00007FF6D3830520  image_main_region_draw
blender.exe         :0x00007FF6D34763F0  ED_region_do_draw
blender.exe         :0x00007FF6D3019E70  wm_draw_window_offscreen
blender.exe         :0x00007FF6D3019CC0  wm_draw_window
blender.exe         :0x00007FF6D30197C0  wm_draw_update
blender.exe         :0x00007FF6D2FF6990  WM_main
blender.exe         :0x00007FF6D2CE9C60  main
blender.exe         :0x00007FF6D71E86D8  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FF81E967020  BaseThreadInitThunk
ntdll.dll           :0x00007FF81F4FD0B0  RtlUserThreadStart
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.79 **&**GTX 970**Blender Version** Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: `0f45cab862` Worked: 2.90 **Short description of error** When compositing 2 scenes together Blender crashes during the animation render. This seems to affect both Eevee and Cycles, although Eevee seems to crash sooner. **Exact steps for others to reproduce the error** 1. Open provided file of mobius strip 2. Render out animation with compositing (crashes) 3. Render out animation with "use node," for compositing turned off and it will finish. [mobius.blend](https://archive.blender.org/developer/F9552130/mobius.blend) EDIT: Here are the debug and crash logs created using factory_startup [blender_debug_output.txt](https://archive.blender.org/developer/F9553316/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F9553317/blender_system_info.txt) [mobius.crash.txt](https://archive.blender.org/developer/F9553318/mobius.crash.txt) ```lines Stack trace: blender.exe :0x00007FF6D6BD2A80 GPU_texture_mipmap_mode blender.exe :0x00007FF6D2EE3F20 image_get_gpu_texture blender.exe :0x00007FF6D310DCC0 image_cache_image blender.exe :0x00007FF6D310DA20 IMAGE_cache_init blender.exe :0x00007FF6D30D4220 drw_engines_cache_init blender.exe :0x00007FF6D30D0980 DRW_draw_render_loop_2d_ex blender.exe :0x00007FF6D3830520 image_main_region_draw blender.exe :0x00007FF6D34763F0 ED_region_do_draw blender.exe :0x00007FF6D3019E70 wm_draw_window_offscreen blender.exe :0x00007FF6D3019CC0 wm_draw_window blender.exe :0x00007FF6D30197C0 wm_draw_update blender.exe :0x00007FF6D2FF6990 WM_main blender.exe :0x00007FF6D2CE9C60 main blender.exe :0x00007FF6D71E86D8 __scrt_common_main_seh KERNEL32.DLL :0x00007FF81E967020 BaseThreadInitThunk ntdll.dll :0x00007FF81F4FD0B0 RtlUserThreadStart ```
Author

Added subscriber: @ZachHixson

Added subscriber: @ZachHixson

#83375 was marked as duplicate of this issue

#83375 was marked as duplicate of this issue
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the report.

I am unable to reproduce the crash. I tested both 2.91.0 and 2.92 5424b4821d.

Please open Blender's installation directory and double click on the blender_factory_startup.cmd. This will start Blender without user add-ons and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).

2019_12_04_upload_icon_developer_blender_org.png


Tested using:
OS: Windows-10-10.0.19041.630-SP0 64 Bits
GPU: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
CPU: i7-950 @3.07 GHz SSE2 SSE3 SSE41
RAM: 8.00 GB

Thanks for the report. I am unable to reproduce the crash. I tested both 2.91.0 and 2.92 5424b4821d28. Please open Blender's installation directory and double click on the `blender_factory_startup.cmd`. This will start Blender without user add-ons and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in `C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt` (or simply type `%TEMP%` into the path bar of the Windows Explorer). ![2019_12_04_upload_icon_developer_blender_org.png](https://archive.blender.org/developer/F8190038/2019_12_04_upload_icon_developer_blender_org.png) --- Tested using: OS: Windows-10-10.0.19041.630-SP0 64 Bits GPU: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35 CPU: i7-950 @3.07 GHz SSE2 SSE3 SSE41 RAM: 8.00 GB
Author

OK, just updated the post with all 3 of the crash files. It crashes pretty reliably on my end, but every once in awhile it will manage to render the while animation

OK, just updated the post with all 3 of the crash files. It crashes pretty reliably on my end, but every once in awhile it will manage to render the while animation

Added subscriber: @rjg

Added subscriber: @rjg

This appears to be the same problem as #84324 and #83375. Could you please check the following:

  • Does the crash still occur when you open Blender's installation directory and double-click on the blender_debug_gpu_glitchworkaround.cmd?
  • Does the crash occur when using the most recent daily build of Blender 2.92 ?
This appears to be the same problem as #84324 and #83375. Could you please check the following: - Does the crash still occur when you open Blender's installation directory and double-click on the `blender_debug_gpu_glitchworkaround.cmd`? - Does the crash occur when using the most recent [daily build of Blender 2.92 ](https://builder.blender.org/download/)?
Author

Yes, the crash still occurs with blender_debug_gpu_glitchworkaround and I get the following errors

blender_debug_output.txt

blender_system_info.txt

mobius.crash.txt

and also crashes on the newest experimental build

blender_debug_output.txt

blender_system_info.txt

mobius.crash.txt

Yes, the crash still occurs with blender_debug_gpu_glitchworkaround and I get the following errors [blender_debug_output.txt](https://archive.blender.org/developer/F9555691/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F9555692/blender_system_info.txt) [mobius.crash.txt](https://archive.blender.org/developer/F9555693/mobius.crash.txt) and also crashes on the newest experimental build [blender_debug_output.txt](https://archive.blender.org/developer/F9555713/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F9555714/blender_system_info.txt) [mobius.crash.txt](https://archive.blender.org/developer/F9555715/mobius.crash.txt)
Author

Also have both a GTX 1070 and GTX 970 in my system. I don't know if it's relevant, but it wasn't picked up by the report generator so I figured I'd mention it (also added to original post).

Also have both a GTX 1070 and GTX 970 in my system. I don't know if it's relevant, but it wasn't picked up by the report generator so I figured I'd mention it (also added to original post).

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Thank you for the files. Unfortunately I can't reproduce the crash on my system(s) either, but it seems to consistently crash in GPU_texture_mipmap_mode for you regardless whether the GPU workarounds are enabled or not.

Thank you for the files. Unfortunately I can't reproduce the crash on my system(s) either, but it seems to consistently crash in `GPU_texture_mipmap_mode` for you regardless whether the GPU workarounds are enabled or not.
Member

Added subscribers: @xard, @dimbroods

Added subscribers: @xard, @dimbroods
Member

Closed as duplicate of #84324

Closed as duplicate of #84324
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Reference: blender/blender#84438
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