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Crashing when compositing 2 scenes
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.79 & GTX 970

Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: rB0f45cab862b8
Worked: 2.90

Short description of error
When compositing 2 scenes together Blender crashes during the animation render. This seems to affect both Eevee and Cycles, although Eevee seems to crash sooner.

Exact steps for others to reproduce the error

  1. Open provided file of mobius strip
  2. Render out animation with compositing (crashes)
  3. Render out animation with "use node," for compositing turned off and it will finish.

EDIT: Here are the debug and crash logs created using factory_startup

Stack trace:
blender.exe         :0x00007FF6D6BD2A80  GPU_texture_mipmap_mode
blender.exe         :0x00007FF6D2EE3F20  image_get_gpu_texture
blender.exe         :0x00007FF6D310DCC0  image_cache_image
blender.exe         :0x00007FF6D310DA20  IMAGE_cache_init
blender.exe         :0x00007FF6D30D4220  drw_engines_cache_init
blender.exe         :0x00007FF6D30D0980  DRW_draw_render_loop_2d_ex
blender.exe         :0x00007FF6D3830520  image_main_region_draw
blender.exe         :0x00007FF6D34763F0  ED_region_do_draw
blender.exe         :0x00007FF6D3019E70  wm_draw_window_offscreen
blender.exe         :0x00007FF6D3019CC0  wm_draw_window
blender.exe         :0x00007FF6D30197C0  wm_draw_update
blender.exe         :0x00007FF6D2FF6990  WM_main
blender.exe         :0x00007FF6D2CE9C60  main
blender.exe         :0x00007FF6D71E86D8  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FF81E967020  BaseThreadInitThunk
ntdll.dll           :0x00007FF81F4FD0B0  RtlUserThreadStart

Event Timeline

Evan Wilson (EAW) changed the task status from Needs Triage to Needs Information from User.Jan 6 2021, 8:51 AM

Thanks for the report.

I am unable to reproduce the crash. I tested both 2.91.0 and 2.92 5424b4821d28.

Please open Blender's installation directory and double click on the blender_factory_startup.cmd. This will start Blender without user add-ons and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).


Tested using:
OS: Windows-10-10.0.19041.630-SP0 64 Bits
GPU: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
CPU: i7-950 @3.07 GHz SSE2 SSE3 SSE41
RAM: 8.00 GB

OK, just updated the post with all 3 of the crash files. It crashes pretty reliably on my end, but every once in awhile it will manage to render the while animation

This appears to be the same problem as T84324 and T83375. Could you please check the following:

  • Does the crash still occur when you open Blender's installation directory and double-click on the blender_debug_gpu_glitchworkaround.cmd?
  • Does the crash occur when using the most recent daily build of Blender 2.92?

Yes, the crash still occurs with blender_debug_gpu_glitchworkaround and I get the following errors

and also crashes on the newest experimental build

Also have both a GTX 1070 and GTX 970 in my system. I don't know if it's relevant, but it wasn't picked up by the report generator so I figured I'd mention it (also added to original post).

Robert Guetzkow (rjg) changed the task status from Needs Information from User to Needs Information from Developers.EditedJan 8 2021, 2:22 PM

Thank you for the files. Unfortunately I can't reproduce the crash on my system(s) either, but it seems to consistently crash in GPU_texture_mipmap_mode for you regardless whether the GPU workarounds are enabled or not.