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Eevee random flickering lights when rendering
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09

Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: rB0f45cab862b8
Worked: (newest version of Blender that worked as expected)

Short description of error
There's one light object in the scene and when rendering, it caused a pixelated fog. So I tweaked the tile size to 2 px and though it fixed those pixels, now I get weird flashing in random places. Video.

Exact steps for others to reproduce the error

Set Tile Size in Volumetrics to 2 px, anything other than 16 px will cause the flickering.

[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

This is apparently an nvidia driver for Windows bug

This is apparently an nvidia driver for Windows bug

Hey, that's soo weird. I've experienced this on my different scene a long time ago, but I didn't bother reporting it, but I got it again so I thought it must be a bug. So as far as I understand, there's no fix to this?