Mesh to Volume don't take Geometry Nodes result into acount. #84799
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Reference: blender/blender#84799
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System Information
Operating system: Windows 10 Professionnal 19042.746
Graphics card: NVIDIA GeForce RTX 2060
Blender Version
Broken: 2.92.0 Beta
Short description of error
Mesh to Volume don't take Geometry Nodes result into acount.
Exact steps for others to reproduce the error
Step 1 : Create a torus
Step 2 : Create a sphere
Step 3 : Add Geometry Node modifier on torus to distribute and instance the sphere on the torus with random on scale attribute.
Step 4 : Create an empty volume
Step 5 : Add a Mesh to Volume on it, and select the torus as the source for the volume.
Attached file
MeshToVolume_NoGeometryNode.blend
Thanks for all of your work :)
Added subscriber: @Chokmah
Added subscriber: @sozap
I think this is expected behavior for now, instances aren't influenced by modifiers. If you put a modifier after the geometry node modifier the instances aren't taken into account.
I think it's not a bug , but either a known issue or something to be done latter ...
Added subscribers: @JacquesLucke, @rjg
It matches the behavior of the older instancing system which also does not affect the shape generated by the Mesh to Volume modifier on the volume object. On the other hand modifiers on the torus that generate geometry (e.g. Array modifier) are taken into account. I'm not sure if geometry nodes (un)intentionally deviate from the semantics of the modifiers or if this is a known limitation of the Mesh to Volume modifier.
CC @JacquesLucke?
Changed status from 'Needs Triage' to: 'Archived'
Right, this is a limitation currently. Most code is not aware of these instances yet.
Hello :)
OK I'll take a note about it.
Thank youy for all of your work :)