Specific Rig Crashes blender when going into pose mode #84848

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opened 2021-01-19 05:18:09 +01:00 by bassam kurdali · 14 comments
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System Information
Operating system: Linux-5.10.7-200.fc33.x86_64-x86_64-with-fedora-33-Thirty_Three 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.32.03

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-27 21:45, hash: aa64fd69e7
Worked: not sure but pre 2.80

Short description of error
This specific file, containing only one armature, crashes when selecting the armature and attempting to enter pose mode.

Exact steps for others to reproduce the error
First load the included file, then:

  • select the rig if it isn't already selected,
  • press ctrl tab or otherwise enter pose mode
    at this point blender crashes.bug_posemode.blend
**System Information** Operating system: Linux-5.10.7-200.fc33.x86_64-x86_64-with-fedora-33-Thirty_Three 64 Bits Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.32.03 **Blender Version** Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-27 21:45, hash: `aa64fd69e7` Worked: not sure but pre 2.80 **Short description of error** This specific file, containing only one armature, crashes when selecting the armature and attempting to enter pose mode. **Exact steps for others to reproduce the error** First load the included file, then: - select the rig if it isn't already selected, - press ctrl tab or otherwise enter pose mode at this point blender crashes.[bug_posemode.blend](https://archive.blender.org/developer/F9586737/bug_posemode.blend)
Author
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Added subscriber: @BassamKurdali

Added subscriber: @BassamKurdali
Author
Member
  • 0 0x00007fffbf121d52 in () at /lib64/libnvidia-glcore.so.460.32.03
  • 1 0x00007fffbee28a0b in () at /lib64/libnvidia-glcore.so.460.32.03
  • 2 0x00007fffbed1abaf in () at /lib64/libnvidia-glcore.so.460.32.03
  • 3 0x00007fffbed1afff in () at /lib64/libnvidia-glcore.so.460.32.03
  • 4 0x00007fffbed1c5f2 in () at /lib64/libnvidia-glcore.so.460.32.03
  • 5 0x00007fffbf0f1c20 in () at /lib64/libnvidia-glcore.so.460.32.03
  • 6 0x00007fffbed2db7c in () at /lib64/libnvidia-glcore.so.460.32.03
  • 7 0x0000000001381af9 in ()
  • 8 0x00000000013828b8 in ()
  • 9 0x000000000138318f in DRW_draw_pass ()
  • 10 0x00000000013ad414 in ()
  • 11 0x000000000137acde in ()
  • 12 0x000000000137af52 in DRW_draw_render_loop_ex ()
  • 13 0x0000000001beeb9f in view3d_main_region_draw ()
  • 14 0x0000000001799d41 in ED_region_do_draw ()
  • 15 0x00000000012319fe in wm_draw_update ()
  • 16 0x000000000122f8a0 in WM_main ()
  • 17 0x0000000000de68de in main ()
- 0 0x00007fffbf121d52 in () at /lib64/libnvidia-glcore.so.460.32.03 - 1 0x00007fffbee28a0b in () at /lib64/libnvidia-glcore.so.460.32.03 - 2 0x00007fffbed1abaf in () at /lib64/libnvidia-glcore.so.460.32.03 - 3 0x00007fffbed1afff in () at /lib64/libnvidia-glcore.so.460.32.03 - 4 0x00007fffbed1c5f2 in () at /lib64/libnvidia-glcore.so.460.32.03 - 5 0x00007fffbf0f1c20 in () at /lib64/libnvidia-glcore.so.460.32.03 - 6 0x00007fffbed2db7c in () at /lib64/libnvidia-glcore.so.460.32.03 - 7 0x0000000001381af9 in () - 8 0x00000000013828b8 in () - 9 0x000000000138318f in DRW_draw_pass () - 10 0x00000000013ad414 in () - 11 0x000000000137acde in () - 12 0x000000000137af52 in DRW_draw_render_loop_ex () - 13 0x0000000001beeb9f in view3d_main_region_draw () - 14 0x0000000001799d41 in ED_region_do_draw () - 15 0x00000000012319fe in wm_draw_update () - 16 0x000000000122f8a0 in WM_main () - 17 0x0000000000de68de in main ()

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Cant redo:

  • OS: Linux 5.10.7-arch1-1
  • REV: df2ed1550d69fc05892b9f5d392ff188e46504cd
  • GPU: [AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT]
Cant redo: * OS: Linux 5.10.7-arch1-1 * REV: `df2ed1550d69fc05892b9f5d392ff188e46504cd` * GPU: `[AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT]`

Added subscriber: @rjg

Added subscriber: @rjg

I'm not getting a crash but my debug build complains that in mpath_vbo_get the mpath->points is NULL.

mpath_vbo_get(bMotionPath * mpath) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_motion_path.c:72)
mpath_batch_line_get(bMotionPath * mpath) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_motion_path.c:81)
motion_path_cache(OVERLAY_Data * vedata, Object * ob, bPoseChannel * pchan, bAnimVizSettings * avs, bMotionPath * mpath) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_motion_path.c:161)
OVERLAY_motion_path_cache_populate(OVERLAY_Data * vedata, Object * ob) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_motion_path.c:219)
OVERLAY_cache_populate(void * vedata, Object * ob) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_engine.c:430)
drw_engines_cache_populate(Object * ob) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/intern/draw_manager.c:1096)
DRW_draw_render_loop_ex(struct Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/intern/draw_manager.c:1604)
DRW_draw_view(const bContext * C) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/intern/draw_manager.c:1511)
view3d_draw_view(const bContext * C, ARegion * region) (/home/dev/01-data/01-git/blender-git/blender/source/blender/editors/space_view3d/view3d_draw.c:1593)
view3d_main_region_draw(const bContext * C, ARegion * region) (/home/dev/01-data/01-git/blender-git/blender/source/blender/editors/space_view3d/view3d_draw.c:1615)
ED_region_do_draw(bContext * C, ARegion * region) (/home/dev/01-data/01-git/blender-git/blender/source/blender/editors/screen/area.c:546)
wm_draw_window_offscreen(bContext * C, wmWindow * win, _Bool stereo) (/home/dev/01-data/01-git/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:731)
wm_draw_window(bContext * C, wmWindow * win) (/home/dev/01-data/01-git/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:872)
wm_draw_update(bContext * C) (/home/dev/01-data/01-git/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:1073)
WM_main(bContext * C) (/home/dev/01-data/01-git/blender-git/blender/source/blender/windowmanager/intern/wm.c:641)
main(int argc, const char ** argv) (/home/dev/01-data/01-git/blender-git/blender/source/creator/creator.c:522)
I'm not getting a crash but my debug build complains that in `mpath_vbo_get` the `mpath->points` is `NULL`. ```lines mpath_vbo_get(bMotionPath * mpath) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_motion_path.c:72) mpath_batch_line_get(bMotionPath * mpath) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_motion_path.c:81) motion_path_cache(OVERLAY_Data * vedata, Object * ob, bPoseChannel * pchan, bAnimVizSettings * avs, bMotionPath * mpath) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_motion_path.c:161) OVERLAY_motion_path_cache_populate(OVERLAY_Data * vedata, Object * ob) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_motion_path.c:219) OVERLAY_cache_populate(void * vedata, Object * ob) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/engines/overlay/overlay_engine.c:430) drw_engines_cache_populate(Object * ob) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/intern/draw_manager.c:1096) DRW_draw_render_loop_ex(struct Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/intern/draw_manager.c:1604) DRW_draw_view(const bContext * C) (/home/dev/01-data/01-git/blender-git/blender/source/blender/draw/intern/draw_manager.c:1511) view3d_draw_view(const bContext * C, ARegion * region) (/home/dev/01-data/01-git/blender-git/blender/source/blender/editors/space_view3d/view3d_draw.c:1593) view3d_main_region_draw(const bContext * C, ARegion * region) (/home/dev/01-data/01-git/blender-git/blender/source/blender/editors/space_view3d/view3d_draw.c:1615) ED_region_do_draw(bContext * C, ARegion * region) (/home/dev/01-data/01-git/blender-git/blender/source/blender/editors/screen/area.c:546) wm_draw_window_offscreen(bContext * C, wmWindow * win, _Bool stereo) (/home/dev/01-data/01-git/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:731) wm_draw_window(bContext * C, wmWindow * win) (/home/dev/01-data/01-git/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:872) wm_draw_update(bContext * C) (/home/dev/01-data/01-git/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:1073) WM_main(bContext * C) (/home/dev/01-data/01-git/blender-git/blender/source/blender/windowmanager/intern/wm.c:641) main(int argc, const char ** argv) (/home/dev/01-data/01-git/blender-git/blender/source/creator/creator.c:522) ```
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Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

I can reproduce this crash on 2.92.0 Beta, branch: master, commit date: 2021-01-19 06:12, hash: 418cd7c4ba.

System Information
Operating system: Linux-5.8.0-7630-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.38

# Blender 2.92.0, Commit date: 2021-01-19 06:12, Hash 418cd7c4bae6
bpy.ops.object.posemode_toggle()  # Operator

# backtrace
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(BLI_system_backtrace+0x39) [0xe430dac]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x33d8a71]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x33d8c99]
/lib/x86_64-linux-gnu/libc.so.6(+0x41950) [0x7efcaf159950]
/lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0x1352204) [0x7efc8aea6204]
/lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xfc215a) [0x7efc8ab1615a]
/lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xe7a3fc) [0x7efc8a9ce3fc]
/lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xe878e7) [0x7efc8a9db8e7]
/lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xe87b09) [0x7efc8a9dbb09]
/lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0x131936d) [0x7efc8ae6d36d]
/lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xe80190) [0x7efc8a9d4190]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(_ZN7blender3gpu7GLBatch4drawEiiii+0x16b) [0xce4b9a7]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(GPU_batch_draw_advanced+0x150) [0xce1f799]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3cf4989]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3cf53c6]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3cf56c9]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(DRW_draw_pass+0x30) [0x3cf5807]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(OVERLAY_motion_path_draw+0x2f) [0x3d4d5b9]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3d3e02b]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3ce6047]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(DRW_draw_render_loop_ex+0x593) [0x3ce771e]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(DRW_draw_view+0x177) [0x3ce712f]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x4ba813d]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(view3d_main_region_draw+0x47) [0x4ba81ec]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(ED_region_do_draw+0x1a8) [0x44559f1]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x39eeca4]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x39ef265]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(wm_draw_update+0xc9) [0x39ef8b1]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(WM_main+0x4c) [0x39ebee2]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x33d4195]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf2) [0x7efcaf140cb2]
/.../blender-git/build_linux_blender_v2.92_release/bin/blender(_start+0x2e) [0x33d3b7e]

# Python backtrace
I can reproduce this crash on 2.92.0 Beta, branch: master, commit date: 2021-01-19 06:12, hash: `418cd7c4ba`. **System Information** Operating system: Linux-5.8.0-7630-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.38 ``` # Blender 2.92.0, Commit date: 2021-01-19 06:12, Hash 418cd7c4bae6 bpy.ops.object.posemode_toggle() # Operator # backtrace /.../blender-git/build_linux_blender_v2.92_release/bin/blender(BLI_system_backtrace+0x39) [0xe430dac] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x33d8a71] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x33d8c99] /lib/x86_64-linux-gnu/libc.so.6(+0x41950) [0x7efcaf159950] /lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0x1352204) [0x7efc8aea6204] /lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xfc215a) [0x7efc8ab1615a] /lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xe7a3fc) [0x7efc8a9ce3fc] /lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xe878e7) [0x7efc8a9db8e7] /lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xe87b09) [0x7efc8a9dbb09] /lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0x131936d) [0x7efc8ae6d36d] /lib/x86_64-linux-gnu/libnvidia-glcore.so.455.38(+0xe80190) [0x7efc8a9d4190] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(_ZN7blender3gpu7GLBatch4drawEiiii+0x16b) [0xce4b9a7] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(GPU_batch_draw_advanced+0x150) [0xce1f799] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3cf4989] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3cf53c6] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3cf56c9] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(DRW_draw_pass+0x30) [0x3cf5807] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(OVERLAY_motion_path_draw+0x2f) [0x3d4d5b9] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3d3e02b] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x3ce6047] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(DRW_draw_render_loop_ex+0x593) [0x3ce771e] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(DRW_draw_view+0x177) [0x3ce712f] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x4ba813d] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(view3d_main_region_draw+0x47) [0x4ba81ec] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(ED_region_do_draw+0x1a8) [0x44559f1] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x39eeca4] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x39ef265] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(wm_draw_update+0xc9) [0x39ef8b1] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(WM_main+0x4c) [0x39ebee2] /.../blender-git/build_linux_blender_v2.92_release/bin/blender() [0x33d4195] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf2) [0x7efcaf140cb2] /.../blender-git/build_linux_blender_v2.92_release/bin/blender(_start+0x2e) [0x33d3b7e] # Python backtrace ```
Member

If I disable motion paths in the overlay before going into pose mode, Blender does not crash.

If I disable motion paths in the overlay before going into pose mode, Blender does not crash.

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

I'm moving this to the "other module's responsibility" board, as this seems to be a GPU/drawing issue and not an animation-tooling issue.

I'm moving this to the "other module's responsibility" board, as this seems to be a GPU/drawing issue and not an animation-tooling issue.

Added subscriber: @ArtisticBee

Added subscriber: @ArtisticBee
Philipp Oeser removed the
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EEVEE & Viewport
label 2023-02-09 15:14:03 +01:00
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We apprently have two bones here (namely abdomen_tip and automin_root, that do have a bMotionPath but its length is zero (which causes trouble in motion_path_cache.

Not exactly sure how we got there, something like animviz_verify_motionpaths should take care of this.

Maybe it is enough to have an early sanity return in motion_path_cache.

Will dig a bit further (and put on my desk for now)...

We apprently have two bones here (namely `abdomen_tip` and `automin_root`, that do have a `bMotionPath` but its length is zero (which causes trouble in `motion_path_cache`. Not exactly sure how we got there, something like `animviz_verify_motionpaths` should take care of this. Maybe it is enough to have an early sanity return in `motion_path_cache`. Will dig a bit further (and put on my desk for now)...
Philipp Oeser self-assigned this 2024-03-05 10:42:09 +01:00
Blender Bot added
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Reference: blender/blender#84848
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