Progressive Multi-jitter is causing brown spots to appear in this .blend #84921

Closed
opened 2021-01-21 07:20:03 +01:00 by Devon Vitkovsky · 7 comments

System Information
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89
(This has been tested on multiple other PC with different builds of Windows 10, with/without nVidia GPUs, and generations of Intel chips more than ten years wide. No tests on AMD/ATI.)

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-01-21 00:12, hash: 41a945d746
Worked: Unsure.

Short description of error
There are brown pixels in this image. (I've circled them in the attached screenshot.) No denoiser will remove them, but changing the sampler from PMJ to CMJ or Sobol fixes it immediately.

Exact steps for others to reproduce the error
Open the attached .blend.
Add an HDRI to the node in the World thingamajig. Any work, but the problematic effect is extremely subtle and easily mistaken for normal noise unless you use the particular one from https://hdrihaven.com/hdri/?h=abandoned_slipway .. 1k works fine and makes the pixels even more obvious, but it happens with any resolution provided from the site.
Press F12.

Extra stuff
Notice that if you change the seed, you still get dots, just in different places. If you change the sampler, the dots go away entirely. Also notice, with PMJ set, how no amount of de-noising will ever remove the brown dots, and even other de-noisers fail to remove them; Blender seems convinced that they're supposed to be there.

Changing the resolution just makes more dots. Changing CPU/GPU doesn't affect the dots. Rotating the empty that the camera is parented with maintains the dots, but in different positions.

PMJ_Bug_Unpacked.blend

{F9590567, size=full}

**System Information** Operating system: Windows-10-10.0.16299-SP0 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89 (This has been tested on multiple other PC with different builds of Windows 10, with/without nVidia GPUs, and generations of Intel chips more than ten years wide. No tests on AMD/ATI.) **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-01-21 00:12, hash: `41a945d746` Worked: Unsure. **Short description of error** There are brown pixels in this image. (I've circled them in the attached screenshot.) No denoiser will remove them, but changing the sampler from PMJ to CMJ or Sobol fixes it immediately. **Exact steps for others to reproduce the error** Open the attached .blend. Add an HDRI to the node in the World thingamajig. Any work, but the problematic effect is extremely subtle and easily mistaken for normal noise unless you use the particular one from https://hdrihaven.com/hdri/?h=abandoned_slipway .. 1k works fine and makes the pixels even more obvious, but it happens with any resolution provided from the site. Press F12. **Extra stuff** Notice that if you change the seed, you still get dots, just in different places. If you change the sampler, the dots go away entirely. Also notice, with PMJ set, how no amount of de-noising will ever remove the brown dots, and even other de-noisers fail to remove them; Blender seems convinced that they're supposed to be there. Changing the resolution just makes more dots. Changing CPU/GPU doesn't affect the dots. Rotating the empty that the camera is parented with maintains the dots, but in different positions. [PMJ_Bug_Unpacked.blend](https://archive.blender.org/developer/F9590566/PMJ_Bug_Unpacked.blend) {[F9590567](https://archive.blender.org/developer/F9590567/Brown.png), size=full}

Added subscriber: @DevonVitkovsky

Added subscriber: @DevonVitkovsky
Member

Added subscribers: @Stefan_Werner, @lichtwerk

Added subscribers: @Stefan_Werner, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

I can confirm.

Not sure if this is due to not being used alongside Adaptive Sampling [for which it is mentioned to be suited for], but even when enabling Adaptive Sampling the situation does not get better.
@Stefan_Werner: is this something to expect?

Will confirm for now.

I can confirm. Not sure if this is due to not being used alongside Adaptive Sampling [for which it is mentioned to be suited for], but even when enabling Adaptive Sampling the situation does not get better. @Stefan_Werner: is this something to expect? Will confirm for now.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Brecht Van Lommel self-assigned this 2021-11-05 22:50:38 +01:00

Appears to be solved in 3.0, the PMJ pattern had significant changes.

Appears to be solved in 3.0, the PMJ pattern had significant changes.
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Reference: blender/blender#84921
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