Crash When Trying to UV Unwrap #84972

Closed
opened 2021-01-22 19:56:32 +01:00 by Nathan wood · 18 comments

System Information
Operating system: Windows 10
Graphics card: Intel(R) HD Graphics 5500

Blender Version
Broken: newest version
Worked: newest version

When attempting to UV unwrap my object, blender just quits. The object is multiple parts joined together with a mirror modifier and only about 1k tris.

Edit mode then select all faces, U and smart UV project (setting dont affect it crashing) and then Blender quits without any information. This has also happened to me with another project and I ended up having to export multiple pieces and texture them separately. RatHead.blend

**System Information** Operating system: Windows 10 Graphics card: Intel(R) HD Graphics 5500 **Blender Version** Broken: newest version Worked: newest version When attempting to UV unwrap my object, blender just quits. The object is multiple parts joined together with a mirror modifier and only about 1k tris. Edit mode then select all faces, U and smart UV project (setting dont affect it crashing) and then Blender quits without any information. This has also happened to me with another project and I ended up having to export multiple pieces and texture them separately. [RatHead.blend](https://archive.blender.org/developer/F9592708/RatHead.blend)
Author

Added subscriber: @Nathan-Wood

Added subscriber: @Nathan-Wood

#85060 was marked as duplicate of this issue

#85060 was marked as duplicate of this issue

Added subscriber: @Stan_Pancakes

Added subscriber: @Stan_Pancakes

Please specify the concrete version where a problem occurs instead of "newest version". At this time, this issue is already fixed in "newest versions" (2.91.2, 2.92 Beta and master).

The source of the problem is the single loose edge in your mesh, which, before the fix, causes a crash for several UV-related operations. You can select it in edge mode using Select -> All By Trait -> Loose Geometry, and Delete Edges. Doing that will prevent Smart UV Project from crashing.

Please specify the concrete version where a problem occurs instead of "newest version". At this time, this issue is already fixed in "newest versions" (2.91.2, 2.92 Beta and master). The source of the problem is the single loose edge in your mesh, which, before the fix, causes a crash for several UV-related operations. You can select it in edge mode using Select -> All By Trait -> Loose Geometry, and Delete Edges. Doing that will prevent Smart UV Project from crashing.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

I can't reproduce this issue on 2.92.0 alpha , Hash : d2239b685c

Blender_ [C__Users_Pratik_Downloads_RatHead.blend] 2021-01-23 15-39-09.mp4

I can't reproduce this issue on 2.92.0 alpha , Hash : d2239b685c56 [Blender_ [C__Users_Pratik_Downloads_RatHead.blend] 2021-01-23 15-39-09.mp4](https://archive.blender.org/developer/F9593636/Blender___C__Users_Pratik_Downloads_RatHead.blend__2021-01-23_15-39-09.mp4)

Added subscriber: @dorad

Added subscriber: @dorad
Same as #83347 ? https://developer.blender.org/T83347

Added subscribers: @kursadk, @rboxman

Added subscribers: @kursadk, @rboxman
Author

Your computer is probably much better than mine, which allowed blender to unwrap without just crashing. I figured out the problem though. There was a loose edge like radcapricorn stated and I also found extra faces inside the mesh in face orientation mode. I simply deleted both and I was able to texture paint my Mesh

Your computer is probably much better than mine, which allowed blender to unwrap without just crashing. I figured out the problem though. There was a loose edge like radcapricorn stated and I also found extra faces inside the mesh in face orientation mode. I simply deleted both and I was able to texture paint my Mesh

Added subscriber: @mariomguy

Added subscriber: @mariomguy

This occurs EVERY SINGLE TIME I attempt UV unwrap on any mesh in 2.91.2, the latest "stable" release. Exporting as an FBX, reimporting did not fix it. But importing back to 2.90 worked just fine. I have a Ryzen 7 2700x, RTX 2060 Super, 32 GB of RAM, and Windows 10 Pro... computer is definitely not the issue.

It should be said when I installed 2.91 using the Windows 10 installer, there were errors preventing the program from opening related to missing .dll files: msvcp140, vcruntime140, concrt140, and a couple others. I manually copied these files from the blender.crt folder in 2.90. Many articles stated I needed the C++ redistributables, but I already had them, for Visual Studio 2015, 2017, and 2019. Redownloaded a ton of times, but the program didn't open without the copy.

This unwrap issue is the first error I got after getting 2.91 to open, but I think it's safe to say we need a hotfix now. I can't use 2.91 at all if the main process for generating UVs are broken. Can't finish any model without it.

This occurs EVERY SINGLE TIME I attempt UV unwrap on any mesh in 2.91.2, the latest "stable" release. Exporting as an FBX, reimporting did not fix it. But importing back to 2.90 worked just fine. I have a Ryzen 7 2700x, RTX 2060 Super, 32 GB of RAM, and Windows 10 Pro... computer is definitely not the issue. It should be said when I installed 2.91 using the Windows 10 installer, there were errors preventing the program from opening related to missing .dll files: msvcp140, vcruntime140, concrt140, and a couple others. I manually copied these files from the blender.crt folder in 2.90. Many articles stated I needed the C++ redistributables, but I already had them, for Visual Studio 2015, 2017, and 2019. Redownloaded a ton of times, but the program didn't open without the copy. This unwrap issue is the first error I got after getting 2.91 to open, but I think it's safe to say we need a hotfix now. I can't use 2.91 at all if the main process for generating UVs are broken. Can't finish any model without it.
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

In #84972#1106663, @mariomguy wrote:
It should be said when I installed 2.91 using the Windows 10 installer, there were errors preventing the program from opening related to missing .dll files: msvcp140, vcruntime140, concr others. I manually copied these files from the blender.crt folder in 2.90.

There is an issue with your installation. Please try uninstalling, redownloading, and reinstalling 2.91.2 again. (You can also download the portable version to bypass any installation issues. It is available under “other versions” on the blender.org/download webpage). If you encounter installation errors this time, please open a new separate report.

> In #84972#1106663, @mariomguy wrote: > It should be said when I installed 2.91 using the Windows 10 installer, there were errors preventing the program from opening related to missing .dll files: msvcp140, vcruntime140, concr others. I manually copied these files from the blender.crt folder in 2.90. There is an issue with your installation. Please try uninstalling, redownloading, and reinstalling 2.91.2 again. (You can also download the portable version to bypass any installation issues. It is available under “other versions” on the blender.org/download webpage). If you encounter installation errors this time, please open a new separate report.
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Evan Wilson self-assigned this 2021-02-04 03:43:17 +01:00
Member

As this issue has been fixed in 2.91.2, I’ll be closing this report since OP didn’t respond with what version they are using since being asked over seven days ago. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

As this issue has been fixed in 2.91.2, I’ll be closing this report since OP didn’t respond with what version they are using since being asked over seven days ago. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.

I believe this issue has been fixed. It still shows as 2.91.2 when I download and installed the program using Windows' installer, but while uninstalling/reinstalling didn't work before, for whatever reason it works fine now.

I believe this issue has been fixed. It still shows as 2.91.2 when I download and installed the program using Windows' installer, but while uninstalling/reinstalling didn't work before, for whatever reason it works fine now.
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Reference: blender/blender#84972
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