Blender crashes when rightclick on a keyframe in graph editor (keyframes are baked to audio files) #84996

Closed
opened 2021-01-23 18:32:42 +01:00 by Gloria · 10 comments

System Information
Operating system: mac os 10.14.6
Graphics card:?

Blender Version
2.91.0

Short description of error
made some keyframes. then "bake sound to f-curve" in graph editor. now, every time I do a right click on a keyframe in the graph editor, blender crashes.

Exact steps for others to reproduce the error
I have three keyframes. All are baked to f-curves of three different sound files.

**System Information** Operating system: mac os 10.14.6 Graphics card:? **Blender Version** 2.91.0 **Short description of error** made some keyframes. then "bake sound to f-curve" in graph editor. now, every time I do a right click on a keyframe in the graph editor, blender crashes. **Exact steps for others to reproduce the error** I have three keyframes. All are baked to f-curves of three different sound files.
Author

Added subscriber: @Ignazia

Added subscriber: @Ignazia

Added subscriber: @ronsn

Added subscriber: @ronsn

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

@Ignazia: Can you please attach a simple .blend file with this setup? That saves a lot of work to reproduce this issue and makes it also faster to resolve it.
And also: Can you please complete your System Information by clicking on Help -> Report a Bug in Blender? That opens a web browser and fills these information in the text field for you.

@Ignazia: Can you please attach a simple .blend file with this setup? That saves a lot of work to reproduce this issue and makes it also faster to resolve it. And also: Can you please complete your System Information by clicking on `Help` -> `Report a Bug` in Blender? That opens a web browser and fills these information in the text field for you.
Author

Sure! I'm sorry I didn't do this before, I'm very new in blender. Thank you in advance! (I also have a second problem, maybe you know a quick solution. The animation in viewport is not getting rendered. I tried it with Eevee and Cycles, but only one modifier is rendered. I baked three sounds to f-curves. Two f-curves should run on two modifiers and one on the material, but only viewport shows what I wanted, in the rendering I only see one modifier f-curve. But this task is mainly about the crashing.)

System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel HD Graphics 4000 OpenGL Engine Intel Inc. 4.1 INTEL-12.10.22

Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: 5be9ef4177
Worked: (newest version of Blender that worked as expected)

firstvideo.blend

Sure! I'm sorry I didn't do this before, I'm very new in blender. Thank you in advance! (I also have a second problem, maybe you know a quick solution. The animation in viewport is not getting rendered. I tried it with Eevee and Cycles, but only one modifier is rendered. I baked three sounds to f-curves. Two f-curves should run on two modifiers and one on the material, but only viewport shows what I wanted, in the rendering I only see one modifier f-curve. But this task is mainly about the crashing.) **System Information** Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: Intel HD Graphics 4000 OpenGL Engine Intel Inc. 4.1 INTEL-12.10.22 **Blender Version** Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: `5be9ef4177` Worked: (newest version of Blender that worked as expected) [firstvideo.blend](https://archive.blender.org/developer/F9596752/firstvideo.blend)

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

I can confirm this issue on Linux too. It's a segmentation fault, but right now I cannot do a bisect to see which commit was causing this.
It is only affecting the 2.91 series. Newer beta and alpha versions (2.92, 2.93) are working as well as previous versions (2.90.x).

Exact steps for others to reproduce the error

fcurve_baked_from_sound_issue.blend

Open the attached file (fcurve_baked_from_sound_issue.blend) and do step 6. or:

  1. Open Blender and select General on the Splash Screen
  2. With the cube selected, press i to insert a keyframe for the location (for example)
  3. Enlarge the lower Timeline window and change it into the Graph Editor
  4. In the Graph Editor select the menu Key -> Bake Sound to F-Curves
  5. Select a sound file (eg. the attached testsound.flac)
  6. In the Graph Editor do a right click on the channel Object Transform

As long as the visibility (the eye icon) of a channel is on, Blender will crash.
If the visibility is off and the channel is selected, it is possible to do a right click without a crash.

testsound.flac
––––––––––––––

@Ignazia: You have an image in the VSE (Video Sequence Editor) which will be rendered instead of your scene. You can disable this by unchecking Sequencer it in the Post Processing settings (Property window on the right side by default) (see Screenshot).

Bildschirmfoto vom 2021-01-26 14-21-24.png

–––––––––––––

System Information
Operating system: Linux-5.4.0-52-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04

Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: 0f45cab862
Worked: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0

I can confirm this issue on Linux too. It's a segmentation fault, but right now I cannot do a bisect to see which commit was causing this. It is only affecting the 2.91 series. Newer beta and alpha versions (2.92, 2.93) are working as well as previous versions (2.90.x). **Exact steps for others to reproduce the error** [fcurve_baked_from_sound_issue.blend](https://archive.blender.org/developer/F9598781/fcurve_baked_from_sound_issue.blend) Open the attached file (fcurve_baked_from_sound_issue.blend) and do step 6. or: 1. Open Blender and select General on the Splash Screen 2. With the cube selected, press `i` to insert a keyframe for the location (for example) 3. Enlarge the lower Timeline window and change it into the Graph Editor 4. In the Graph Editor select the menu `Key` -> `Bake Sound to F-Curves` 5. Select a sound file (eg. the attached testsound.flac) 6. In the Graph Editor do a right click on the channel `Object Transform` As long as the visibility (the eye icon) of a channel is on, Blender will crash. If the visibility is off and the channel is selected, it is possible to do a right click without a crash. [testsound.flac](https://archive.blender.org/developer/F9598767/testsound.flac) –––––––––––––– @Ignazia: You have an image in the VSE (Video Sequence Editor) which will be rendered instead of your scene. You can disable this by unchecking `Sequencer` it in the Post Processing settings (Property window on the right side by default) (see Screenshot). ![Bildschirmfoto vom 2021-01-26 14-21-24.png](https://archive.blender.org/developer/F9598773/Bildschirmfoto_vom_2021-01-26_14-21-24.png) ––––––––––––– **System Information** Operating system: Linux-5.4.0-52-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04 **Blender Version** Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: `0f45cab862` Worked: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `3e85bb34d0`
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

This is the same as #83315 (Crash in graph editor on right-click after baking sound to F-curve), will merge these reports.

This is the same as #83315 (Crash in graph editor on right-click after baking sound to F-curve), will merge these reports.
Member

Closed as duplicate of #83315

Closed as duplicate of #83315
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Reference: blender/blender#84996
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