Crash editing properties #85291
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Reference: blender/blender#85291
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System Information
Operating system: Linux-5.8.0-7630-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.32.03
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-01 16:28, hash:
59054d906f
Worked: (newest version of Blender that worked as expected)
Short description of error
Changing the render and viewport samples in cycles crashes
Exact steps for others to reproduce the error
fire_test_1.blend
Original description:
I'm getting a crash while on workbench viewport just by changing the cycles samples number.
Note: Currently working on producing a test file since this happens on complex linked production files
Reproducible both in win and lin
hash:
59054d906f
Log file from merged ticket #85272
AM60_BRBI33.crash.txt
blender_debug_output.txt
blender_system_info.txt
Added subscriber: @zanqdo
#85304 was marked as duplicate of this issue
#85272 was marked as duplicate of this issue
Crash editing render propertiesto Crash editing propertiesAdded subscriber: @rjg
Changed status from 'Needs Triage' to: 'Needs User Info'
I was unable to reproduce this on both Windows and Linux. As already mentioned in the discussion on blender.chat , since this only appears to happen in particular project files we would need a minimal example project that allows us to reproduce the problem.
If you want to investigate this yourself, I would suggest you create a developer build on Linux with ASAN. This should allow you to catch potential issues early on.
Should you really be unable to create a shareable project that demonstrates the issue, please try to bisect the commit that introduced the problem.
Added subscriber: @RainerTrummer
@RainerTrummer Based on the stack trace you are experiencing the same issue. Please try to find a minimal example project as well. You are likely able to remove most objects since they won't all be relevant to the issue and perhaps this would allow you to share the file.
Added subscriber: @brecht
@brecht it seems the recent changes made to
BKE_scene_get_depsgraph
in087777f2b9
could have caused this (or revealed another issue that existed before).Added subscriber: @SimonThommes
Added subscriber: @Sergey
The null pointer check should have been fixed in
30ac21bf33
.Added subscriber: @filedescriptor
@Sergey looks like that commit has been committed to the release branch but not to master.
@filedescriptor
It's in master with the referenced hash, but it doesn't solve the issue from this ticket.2.93.0 Alpha, branch: master, commit date: 2021-02-02 08:36, hash:356c62fe32
The commit itself is in master branch indeed, but the code is not. Not sure how that is possible, so I've re-committed the fix from Clement in master again (
d19aaad0bc
).Can confirm this fixed the crashes for me. Not sure about @zanqdo
That fixes the issue indeed, which seems obvious given the stack trace. Strange, looks like something went wrong with the original merge
9c244820d1
.Changed status from 'Needs User Info' to: 'Resolved'
Thanks guys, I was trying to produce a crash file but it was very difficult since it kept crashing on save xD
cheers!
@zanqdo, is the crash on save reported as a bug?
I think it was the same bug! Does not crash now