Missing icons for the release #85376

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opened 2021-02-04 13:20:47 +01:00 by Julian Eisel · 52 comments
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There are typically a few new features for each release that need an icon. We can collect them here and make sure they are added before the release (before Bcon3 really).

Currently missing:

  • Geometry Nodes Editor

  • Line art modifier

  • Attribute domains {F10162715 size=full}

    • Face corner icon is using a node snapping icon
    • Points probably shouldn't have a line
    • An icon for curve control points would be great
  • Asset icon (? Could re-use the Asset Browser icon, but rather have a dedicated one)

  • Asset Browser "Unassigned" catalog item

  • Asset Browser "All" catalog tree item (? Could also just be a regular parent item)

  • Asset Browser "Open Blend File" button

  • Blender File (FILE_BLEND currently uses the Blender logo, which is wrong)

Sculpt tools:
Postponed for the next release.

    • Mask Filter Tool
    • Scene Project Brush Tool
There are typically a few new features for each release that need an icon. We can collect them here and make sure they are added before the release (before Bcon3 really). Currently missing: - [x] Geometry Nodes Editor - [x] Line art modifier - [ ] Attribute domains {[F10162715](https://archive.blender.org/developer/F10162715/image.png) size=full} - Face corner icon is using a node snapping icon - Points probably shouldn't have a line - An icon for curve control points would be great - [ ] Asset icon (? Could re-use the Asset Browser icon, but rather have a dedicated one) - [ ] Asset Browser "Unassigned" catalog item - [ ] Asset Browser "All" catalog tree item (? Could also just be a regular parent item) - [ ] Asset Browser "Open Blend File" button - [x] Blender File (`FILE_BLEND` currently uses the Blender logo, which is wrong) **Sculpt tools:** *Postponed for the next release.* * - [ ] ~~Mask Filter Tool~~ * - [ ] ~~Scene Project Brush Tool~~
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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This task can be left open and be updated for new releases.

This task can be left open and be updated for new releases.

Added subscriber: @RC12

Added subscriber: @RC12

Added subscriber: @johjakob-3

Added subscriber: @johjakob-3

Added subscriber: @ChauHo

Added subscriber: @ChauHo

I can help create new icons use Inkscape. I need know icon style, but Human Interface Guidelines not show information about icon style rule:
https://wiki.blender.org/wiki/Human_Interface_Guidelines/Icons

I can help create new icons use Inkscape. I need know icon style, but Human Interface Guidelines not show information about icon style rule: https://wiki.blender.org/wiki/Human_Interface_Guidelines/Icons

One idea for Sculpt Tool Icon:

SculptToolIcon.svg

One idea for Sculpt Tool Icon: ![SculptToolIcon.svg](https://archive.blender.org/developer/F9814506/SculptToolIcon.svg)

Added subscriber: @ShinjiPons

Added subscriber: @ShinjiPons
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@ChauHo there are no guidelines yet for the icon style. We need the people who make most contributions there to help out. The Human Interface Guidelines are not active yet, and we generally don't share the link publicly yet to avoid confusion.

In #85376#1114587, @ChauHo wrote:
One idea for Sculpt Tool Icon:

SculptToolIcon.svg

This looks like a general sculpt tool icon? We are not missing a "sculpt tool" icon currently. Only specific tools for sculpt mode that have no icon yet.

@ChauHo there are no guidelines yet for the icon style. We need the people who make most contributions there to help out. The Human Interface Guidelines are not active yet, and we generally don't share the link publicly yet to avoid confusion. > In #85376#1114587, @ChauHo wrote: > One idea for Sculpt Tool Icon: > > ![SculptToolIcon.svg](https://archive.blender.org/developer/F9814506/SculptToolIcon.svg) This looks like a general sculpt tool icon? We are not missing a "sculpt tool" icon currently. Only specific tools for sculpt mode that have no icon yet.

Idea for Mask Filter Tool:
SculptToolIcon - MaskFilterTool.svg

Idea for Scene Brush Tool:
SculptToolIcon - Scene Project Brush Tool.svg

Idea for Mask Filter Tool: ![SculptToolIcon - MaskFilterTool.svg](https://archive.blender.org/developer/F9893871/SculptToolIcon_-_MaskFilterTool.svg) Idea for Scene Brush Tool: ![SculptToolIcon - Scene Project Brush Tool.svg](https://archive.blender.org/developer/F9893876/SculptToolIcon_-_Scene_Project_Brush_Tool.svg)
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Added subscribers: @jendrzych, @pablovazquez

Added subscribers: @jendrzych, @pablovazquez
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Added Geometry Nodes Editor, the same icon will be used for the modifier. @jendrzych got any ideas?

Added `Geometry Nodes Editor`, the same icon will be used for the modifier. @jendrzych got any ideas?

Idea for Geometry Nodes Editor:
GeometryNodes.svg

Idea for Geometry Nodes Editor: ![GeometryNodes.svg](https://archive.blender.org/developer/F9895867/GeometryNodes.svg)
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
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Hi @Chau, that's an interesting idea! I like it

Hi @Chau, that's an interesting idea! I like it

Idea for Line Art Modifier:
LineArtModifier.svg

Idea for Line Art Modifier: ![LineArtModifier.svg](https://archive.blender.org/developer/F9897539/LineArtModifier.svg)
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@ChauHo Cool! I think it would be easier to iterate on these ideas on https://blender.chat/channel/user-interface-module. Do you want to share this there?

@ChauHo Cool! I think it would be easier to iterate on these ideas on https://blender.chat/channel/user-interface-module. Do you want to share this there?

Added subscriber: @Hans-6

Added subscriber: @Hans-6

@Hans-6 Goudey (HooglyBoogly) That link not work. It only show this animation:
จับภาพหน้าจอ 2564-03-19 ณ 6.49.10 AM.png

Maybe it not work in my web browser: Google Chrome 49.0.2623.112 (64-bit)

@Hans-6 Goudey (HooglyBoogly) That link not work. It only show this animation: ![จับภาพหน้าจอ 2564-03-19 ณ 6.49.10 AM.png](https://archive.blender.org/developer/F9898730/จ_บภาพหน_าจอ_2564-03-19_ณ_6.49.10_AM.png) Maybe it not work in my web browser: Google Chrome 49.0.2623.112 (64-bit)

Added subscriber: @CreatorSiSo

Added subscriber: @CreatorSiSo

My idea for the gn editor based on the general nodes editor icon because i think its good to see the type of editor in the icon
geomerty_nodes.png

geomerty_nodes.svg

My idea for the gn editor based on the general nodes editor icon because i think its good to see the type of editor in the icon ![geomerty_nodes.png](https://archive.blender.org/developer/F9901492/geomerty_nodes.png) ![geomerty_nodes.svg](https://archive.blender.org/developer/F9901493/geomerty_nodes.svg)
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@CreatorSiSo I like the general idea of Your concept. Will try to polish it and make it fit both: the icon matrix and the set style.

@CreatorSiSo I like the general idea of Your concept. Will try to polish it and make it fit both: the icon matrix and the set style.

Icon ideas for sculpt tools
icons.png

Icon ideas for sculpt tools ![icons.png](https://archive.blender.org/developer/F9923561/icons.png)
Member

In #85376#1133234, @CreatorSiSo wrote:
My idea for the gn editor based on the general nodes editor icon because i think its good to see the type of editor in the icon
geomerty_nodes.png

geomerty_nodes.svg

I think this could be in the right direction. The only issue is that a cube and a sphere makes me think more of object-level nodes, so this could be used in the future for other node setups (such as Collection Nodes).

How about something like that but instead of a Cube and a Sphere, use Mesh and Volume data icons, @jendrzych? To communicate that volumes can also be edited in Geometry Nodes. Technically Curves will also be possible to edit in Geometry Nodes, but Volume indicates the possibilities better.

> In #85376#1133234, @CreatorSiSo wrote: > My idea for the gn editor based on the general nodes editor icon because i think its good to see the type of editor in the icon > ![geomerty_nodes.png](https://archive.blender.org/developer/F9901492/geomerty_nodes.png) > > ![geomerty_nodes.svg](https://archive.blender.org/developer/F9901493/geomerty_nodes.svg) I think this could be in the right direction. The only issue is that a cube and a sphere makes me think more of object-level nodes, so this could be used in the future for other node setups (such as Collection Nodes). How about something like that but instead of a Cube and a Sphere, use Mesh and Volume data icons, @jendrzych? To communicate that volumes can also be edited in Geometry Nodes. Technically Curves will also be possible to edit in Geometry Nodes, but Volume indicates the possibilities better.

@jendrzych Is there any update on your take of the icon?

@jendrzych Is there any update on your take of the icon?
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geometry nodes _1.png

![geometry nodes _1.png](https://archive.blender.org/developer/F10083085/geometry_nodes__1.png)
Member

@jendrzych Nice! I think the left-most icon is my favorite.

@jendrzych Nice! I think the left-most icon is my favorite.

Is there a requirement to show node noodles inside the icon? The Shader Editor is node-based but its icon is more symbolic. An equivalent for the geometry nodes icon could be something that says "algorithm/computational design".

edit: I'll try to come up with an idea as soon as humanly possible.

edit2: here is the icon I came up with. I followed the duo-tone look from the icons inside of the Generate modifiers list.
Geometry Nodes Icon.png

Mockup of the icon inside the modifiers UI:
Mockup Icon.png

Shouldn't there also be an icon for the "geometry nodes" node group?

Is there a requirement to show node noodles inside the icon? The Shader Editor is node-based but its icon is more symbolic. An equivalent for the geometry nodes icon could be something that says "algorithm/computational design". edit: I'll try to come up with an idea as soon as humanly possible. edit2: here is the icon I came up with. I followed the duo-tone look from the icons inside of the Generate modifiers list. ![Geometry Nodes Icon.png](https://archive.blender.org/developer/F10164863/Geometry_Nodes_Icon.png) Mockup of the icon inside the modifiers UI: ![Mockup Icon.png](https://archive.blender.org/developer/F10165364/Mockup_Icon.png) Shouldn't there also be an icon for the "geometry nodes" node group?

Added subscriber: @amalbubble

Added subscriber: @amalbubble

I create some icon for Curves, Asset, point cloud
BlenderIconCurves.svg
BlenderIconAsset.svg
BlenderIconPointCloud.svg

I create some icon for Curves, Asset, point cloud ![BlenderIconCurves.svg](https://archive.blender.org/developer/F10747761/BlenderIconCurves.svg) ![BlenderIconAsset.svg](https://archive.blender.org/developer/F10747763/BlenderIconAsset.svg) ![BlenderIconPointCloud.svg](https://archive.blender.org/developer/F10747773/BlenderIconPointCloud.svg)

I made some adjustments on the my geometry nodes icon and attached it as SVG.
Blender-Geometry-Nodes-Icon.svg

PS: It would be super helpful to have guidelines on how to best design the icons. I noticed that Blender applies some auto-tinting on the modifiers icons and I don't know how to accommodate that.

I made some adjustments on the my geometry nodes icon and attached it as SVG. ![Blender-Geometry-Nodes-Icon.svg](https://archive.blender.org/developer/F10763775/Blender-Geometry-Nodes-Icon.svg) PS: It would be super helpful to have guidelines on how to best design the icons. I noticed that Blender applies some auto-tinting on the modifiers icons and I don't know how to accommodate that.
Member

Another important icon that is missing is FILE_BLEND. Currently using the Blender logo but that's not allowed.

Perhaps something like FILE_CACHE (middle) but instead of the cog (which is also weird), the Blender logo.
{F11815504, size=full}

Another important icon that is missing is `FILE_BLEND`. Currently using the Blender logo but that's not allowed. Perhaps something like `FILE_CACHE` (middle) but instead of the cog (which is also weird), the Blender logo. {[F11815504](https://archive.blender.org/developer/F11815504/image.png), size=full}

From Inkscape
BlenderIconOpenBlendFile.svg
BlenderIconOpenBlendFile.png

From Inkscape ![BlenderIconOpenBlendFile.svg](https://archive.blender.org/developer/F11818186/BlenderIconOpenBlendFile.svg) ![BlenderIconOpenBlendFile.png](https://archive.blender.org/developer/F11818188/BlenderIconOpenBlendFile.png)

Added subscriber: @tintwotin

Added subscriber: @tintwotin

.exe files could use a proper icon in the file browser.

The transition icon here is a temp icon and all of the effect strips are missing icons:
image.png

Were the overlap modes intended to be exposed as icon buttons(working as radio buttons)?
image.png

.exe files could use a proper icon in the file browser. The transition icon here is a temp icon and all of the effect strips are missing icons: ![image.png](https://archive.blender.org/developer/F11818483/image.png) Were the overlap modes intended to be exposed as icon buttons(working as radio buttons)? ![image.png](https://archive.blender.org/developer/F11818497/image.png)

EXE icon:
BlenderIconEXEFile.svg
BlenderIconEXEFile.png

EXE icon: ![BlenderIconEXEFile.svg](https://archive.blender.org/developer/F11821865/BlenderIconEXEFile.svg) ![BlenderIconEXEFile.png](https://archive.blender.org/developer/F11821869/BlenderIconEXEFile.png)

Add icon:
BlenderIconAdd.svg
BlenderIconAdd.png

Subtract icon:
BlenderIconSubtract.svg
BlenderIconSubtract.png

Multiply icon:
BlenderIconMultiply.svg
BlenderIconMultiply.png

Add icon: ![BlenderIconAdd.svg](https://archive.blender.org/developer/F11822388/BlenderIconAdd.svg) ![BlenderIconAdd.png](https://archive.blender.org/developer/F11822390/BlenderIconAdd.png) Subtract icon: ![BlenderIconSubtract.svg](https://archive.blender.org/developer/F11822394/BlenderIconSubtract.svg) ![BlenderIconSubtract.png](https://archive.blender.org/developer/F11822396/BlenderIconSubtract.png) Multiply icon: ![BlenderIconMultiply.svg](https://archive.blender.org/developer/F11822403/BlenderIconMultiply.svg) ![BlenderIconMultiply.png](https://archive.blender.org/developer/F11822404/BlenderIconMultiply.png)

@ChauHo Thank you for the icons. I would recommend you to wait with any further work until @pablovazquez or @JulianEisel decides on the missing icons I suggested here: https://developer.blender.org/T85376#1254941 are worth adding or not.

@ChauHo Thank you for the icons. I would recommend you to wait with any further work until @pablovazquez or @JulianEisel decides on the missing icons I suggested here: https://developer.blender.org/T85376#1254941 are worth adding or not.

Added subscriber: @jenkm

Added subscriber: @jenkm

@ChauHo - please look at the current icons carefully, they are 16x16 pixels with the main content within 14x14 pixels boundaries.

So, the source file should look like this:

file_blend.svg

Preview:

file-blend-preview.png

Mockup:

file-blend-mockup.png

And so you can see the current one is more consistent with other file icons.
By the way, there is also an icon for "blend1" files.

file-blend1-mockup.png

@ChauHo - please look at the current icons carefully, they are 16x16 pixels with the main content within 14x14 pixels boundaries. So, the source file should look like this: ![file_blend.svg](https://archive.blender.org/developer/F11823398/file_blend.svg) Preview: ![file-blend-preview.png](https://archive.blender.org/developer/F11823401/file-blend-preview.png) Mockup: ![file-blend-mockup.png](https://archive.blender.org/developer/F11823406/file-blend-mockup.png) And so you can see the current one is more consistent with other file icons. By the way, there is also an icon for "blend1" files. ![file-blend1-mockup.png](https://archive.blender.org/developer/F11823435/file-blend1-mockup.png)

.exe files could use a proper icon in the file browser.

.exe files are not supported by Blender so they have the generic icon.

> .exe files could use a proper icon in the file browser. .exe files are not supported by Blender so they have the generic icon.

In #85376#1255557, @jenkm wrote:

.exe files could use a proper icon in the file browser.

.exe files are not supported by Blender so they have the generic icon.

When setting up a path to ex. ffmpeg in an add-on, it is very useful to distinguish which files are the exe files.

> In #85376#1255557, @jenkm wrote: >> .exe files could use a proper icon in the file browser. > > .exe files are not supported by Blender so they have the generic icon. When setting up a path to ex. ffmpeg in an add-on, it is very useful to distinguish which files are the exe files.

@Yevgeny Makarov (jenkm) Thanks for information. I guess have 32 x 32 pixel icon version for high resolution screen too.

@Yevgeny Makarov (jenkm) Thanks for information. I guess have 32 x 32 pixel icon version for high resolution screen too.

Added subscriber: @a.monti

Added subscriber: @a.monti

In b.chat there was also a discussion about having an svg file icon, now that they're getting more integrated thanks to GP (right now they are using the generic FILE_3D, same as obj and other IO formats).

Since we already have a lot of similar icons with curves and handles I was thinking about something like this maybe, similar (lazily similar) to the image icon:
Selezione_091.png Selezione_090.png

In b.chat there was also a discussion about having an svg file icon, now that they're getting more integrated thanks to GP (right now they are using the generic FILE_3D, same as obj and other IO formats). Since we already have a lot of similar icons with curves and handles I was thinking about something like this maybe, similar *(lazily similar)* to the image icon: ![Selezione_091.png](https://archive.blender.org/developer/F11849032/Selezione_091.png) ![Selezione_090.png](https://archive.blender.org/developer/F11849030/Selezione_090.png)
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For the record:
We discussed the Blender icon usage further in the chat, since we have to get this sorted out for the 3.0 release - Ton pointed out that we misuse the Blender logo and asked us to address this.

We've settled on the following changes for now:

  • Add a new "Current File" icon for use in the Asset Browser (we may want to use this in the Outliner too) image.png
  • Change the .blend file icon to contain a file icon with the Blender logo, as suggested above. I used a version slightly different from what @ChauHo sent above, to make the Blender icon have the same size as the clog in the cache file icon. image.png
  • The backup file icon was changed accordingly. image.png However, 1) I don't think it works that great at the default size with regular DPI screens, 2) the outline logo violates the logo usage guidelines so we should move away from it. So this needs further attention.
For the record: We discussed the Blender icon usage further in the chat, since we have to get this sorted out for the 3.0 release - Ton pointed out that we misuse the Blender logo and asked us to address this. We've settled on the following changes for now: * Add a new "Current File" icon for use in the Asset Browser (we may want to use this in the Outliner too) ![image.png](https://archive.blender.org/developer/F11980089/image.png) * Change the .blend file icon to contain a file icon with the Blender logo, as suggested above. I used a version slightly different from what @ChauHo sent above, to make the Blender icon have the same size as the clog in the cache file icon. ![image.png](https://archive.blender.org/developer/F11980530/image.png) * The backup file icon was changed accordingly. ![image.png](https://archive.blender.org/developer/F11980594/image.png) However, 1) I don't think it works that great at the default size with regular DPI screens, 2) the outline logo violates the [logo usage guidelines ](https://www.blender.org/about/logo/#guidelines) so we should move away from it. So this needs further attention.
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In #85376#1255523, @jenkm wrote:
Mockup:

file-blend-mockup.png

And so you can see the current one is more consistent with other file icons.

That is a remaining issue that would be good to address at some point. IMO the current file icons should be corrected, they simply reuse the data-block icons. Blender data-blocks and files should be clearly differentiated to avoid confusion about them. We should have dedicated icons for the file types, and I think following the pattern of a file icon + a superimposed type icon can work. We have quite some constraints, mostly the available space and the monochrome design bring a challenge. If needed we can experiment with increasing row height slightly, so bigger icons can be used.

Pre-2.8 icons did a pretty good job here BTW 🙂 : image.png

Either way, addressing all this can be quite time consuming. We need somebody to take this over.

> In #85376#1255523, @jenkm wrote: > Mockup: > > ![file-blend-mockup.png](https://archive.blender.org/developer/F11823406/file-blend-mockup.png) > > And so you can see the current one is more consistent with other file icons. That is a remaining issue that would be good to address at some point. IMO the current file icons should be corrected, they simply reuse the data-block icons. Blender data-blocks and files should be clearly differentiated to avoid confusion about them. We should have dedicated icons for the file types, and I think following the pattern of a file icon + a superimposed type icon can work. We have quite some constraints, mostly the available space and the monochrome design bring a challenge. If needed we can experiment with increasing row height slightly, so bigger icons can be used. Pre-2.8 icons did a pretty good job here BTW 🙂 : ![image.png](https://archive.blender.org/developer/F11982336/image.png) Either way, addressing all this can be quite time consuming. We need somebody to take this over.

Added subscriber: @Ethan-Hall

Added subscriber: @Ethan-Hall

Suggestion for the face corner icon.

Face Corner Icon
Face Corner Icon.svg

Face Corner Icon in Context
Face-Corner-In-Context.png

Suggestion for the face corner icon. Face Corner Icon ![Face Corner Icon.svg](https://archive.blender.org/developer/F12863537/Face_Corner_Icon.svg) Face Corner Icon in Context ![Face-Corner-In-Context.png](https://archive.blender.org/developer/F12863538/Face-Corner-In-Context.png)

Added subscriber: @Liam-Ellmann

Added subscriber: @Liam-Ellmann

Hey all, my name is Liam--I would like to contribute to the UX team

I saw the tasks included adding a dedicated 'Asset' icon, apart from the 'Asset Library' icon. I thought this could work for. Let me know what you think. I'd love to hear any feedback you have as well :) Screen Shot 2022-05-26 at 21.08.33.png

Asset Icon.svg

Hey all, my name is Liam--I would like to contribute to the UX team I saw the tasks included adding a dedicated 'Asset' icon, apart from the 'Asset Library' icon. I thought this could work for. Let me know what you think. I'd love to hear any feedback you have as well :) ![Screen Shot 2022-05-26 at 21.08.33.png](https://archive.blender.org/developer/F13110273/Screen_Shot_2022-05-26_at_21.08.33.png) ![Asset Icon.svg](https://archive.blender.org/developer/F13110263/Asset_Icon.svg)
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Reference: blender/blender#85376
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