Eevee: Specular artifacts on edges #85393

Closed
opened 2021-02-05 01:51:43 +01:00 by YAFU · 3 comments

System Information
Operating system: Linux-5.4.0-14-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.39

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-02 23:17, hash: 2ce1400297

Short description of error
In low Poly models white lines sometimes appear, and depending on the subdivision level of Subdivision modifier the white artifacts transform from lines to dotted lines and even some kind of fireflies. The artifacts really need very many subdivisions to be able to disappear.
I have tried increasing Sun angle and increasing Roughness in material, but the problem is still there.
You see at top of the object in this .blend file (Final render or rendered view without the outline in object):
Eevee_Specular.blend

The intensity of the artifacts may vary depending on the position of the camera or the view.

I'm not sure if this is a limitation because this has been there always since 2.80. I hope there is at least a workaround.

**System Information** Operating system: Linux-5.4.0-14-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.39 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-02 23:17, hash: `2ce1400297` **Short description of error** In low Poly models white lines sometimes appear, and depending on the subdivision level of Subdivision modifier the white artifacts transform from lines to dotted lines and even some kind of fireflies. The artifacts really need very many subdivisions to be able to disappear. I have tried increasing Sun angle and increasing Roughness in material, but the problem is still there. You see at top of the object in this .blend file (Final render or rendered view without the outline in object): [Eevee_Specular.blend](https://archive.blender.org/developer/F9638965/Eevee_Specular.blend) The intensity of the artifacts may vary depending on the position of the camera or the view. I'm not sure if this is a limitation because this has been there always since 2.80. I hope there is at least a workaround.
Author

Added subscriber: @YAFU

Added subscriber: @YAFU
Author

I think my report is a duplicate of this other report:
https://developer.blender.org/T81070

I hope this patch lands soon:
https://developer.blender.org/D8985

I think my report is a duplicate of this other report: https://developer.blender.org/T81070 I hope this patch lands soon: https://developer.blender.org/D8985

Closed as duplicate of #81070

Closed as duplicate of #81070
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Reference: blender/blender#85393
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