Cell Fracture Add-On Automatically Decimates Base Mesh #85487

Closed
opened 2021-02-09 08:57:04 +01:00 by Keith Slagerman · 14 comments

System Information
Operating system: Windows 10 Home 64-bit (2004)
Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2
version: '4.5.0 NVIDIA 460.89'

Blender Version
Broken: Version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: 0f45cab862b8, type: Release
Worked: ...

Addon Information
Name: Cell Fracture (0, 2)
Author: ideasman42, phymec, Sergey Sharybin

Short description of error
Running the Cell Fracture add-on on high-polygon triangulated or quad base mesh (such as 3D scanned model) results in fractured objects that are highly decimated/reduced as compared to the original base mesh they were born from.
Before Fracture
Screenshot 2021-02-09 000102.png

After Fracture
Screenshot 2021-02-09 000055.png

Exact steps for others to reproduce the error

  1. Import high-poly STL or OBJ to Blender
  2. Create simple particle system for object with particle source set to Volume.
  3. Run Cell Fracture add-on from Object Menu>Quick Effects>Cell Fracture with default settings
  4. Resulting fractured objects are highly decimated. If the object being fractured consists of all quads, it will be automatically triangulated and decimated to a lower-poly version of the original mesh. If the object is already triangulated, it will be decimated.

Additional Info:
It seems that at least one previous version of the Cell Fracture add-on had a "[Simplify Base Mesh ]]" option that has disappeared from the current version of Blender. This option is also referenced on the add-on's [ https:*blender-addons.org/cell-fracture-addon/ | description page .

It would be beneficial to be able to utilize this add-on and maintain the original topology of the base mesh in the fractured objects.


Wondering if anyone here can offer some advice on the Cell Fracture add-on.

I am trying to fracture some very high-poly triangulated 3D scans but it seems that the Cell Fracture add-on takes it upon itself to simplify the base mesh on it's own and the resulting fractured objects are very low res.

I looked into this and I see that about 2 years ago, the bundled Cell Fracture add-on had a lot more options than what are available now in 2.91. Specially, it appears that there was once a 'Simplify Base Mesh' option in the Cell Fracture setup (along with numerous other options) but they are no longer present in the add-on.

Even though it would appear that the 'Simplify Base Mesh" option has been removed, is it plausible that the add-on is applying this feature during the fracture process?

I would like to avoid Cell Fracture from simplifying my mesh. I am also curious about why the current version of Cell Fracture has fewer options available than it appears to have in previous versions.

**System Information** Operating system: Windows 10 Home 64-bit (2004) Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 version: '4.5.0 NVIDIA 460.89' **Blender Version** Broken: Version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: 0f45cab862b8, type: Release Worked: ... **Addon Information** Name: Cell Fracture (0, 2) Author: ideasman42, phymec, Sergey Sharybin **Short description of error** Running the Cell Fracture add-on on high-polygon triangulated or quad base mesh (such as 3D scanned model) results in fractured objects that are highly decimated/reduced as compared to the original base mesh they were born from. Before Fracture ![Screenshot 2021-02-09 000102.png](https://archive.blender.org/developer/F9744410/Screenshot_2021-02-09_000102.png) After Fracture ![Screenshot 2021-02-09 000055.png](https://archive.blender.org/developer/F9744411/Screenshot_2021-02-09_000055.png) **Exact steps for others to reproduce the error** 1. Import high-poly STL or OBJ to Blender 2. Create simple particle system for object with particle source set to Volume. 3. Run Cell Fracture add-on from Object Menu>Quick Effects>Cell Fracture with default settings 4. Resulting fractured objects are highly decimated. If the object being fractured consists of all quads, it will be automatically triangulated and decimated to a lower-poly version of the original mesh. If the object is already triangulated, it will be decimated. --- **Additional Info:** It seems that at least one previous version of the Cell Fracture add-on had a "[Simplify Base Mesh ]]" option that has disappeared from the current version of Blender. This option is also referenced on the add-on's [[ https:*blender-addons.org/cell-fracture-addon/ | description page ](https:*developer.blender.org/T61901). It would be beneficial to be able to utilize this add-on and maintain the original topology of the base mesh in the fractured objects. --- Wondering if anyone here can offer some advice on the Cell Fracture add-on. I am trying to fracture some very high-poly triangulated 3D scans but it seems that the Cell Fracture add-on takes it upon itself to simplify the base mesh on it's own and the resulting fractured objects are very low res. I looked into this and I see that about 2 years ago, the bundled Cell Fracture add-on had a lot more options than what are available now in 2.91. Specially, it appears that there was once a 'Simplify Base Mesh' option in the Cell Fracture setup (along with numerous other options) but they are no longer present in the add-on. Even though it would appear that the 'Simplify Base Mesh" option has been removed, is it plausible that the add-on is applying this feature during the fracture process? I would like to avoid Cell Fracture from simplifying my mesh. I am also curious about why the current version of Cell Fracture has fewer options available than it appears to have in previous versions.

Added subscriber: @kslaggs

Added subscriber: @kslaggs

Providing screen shots of before / after Cell Fracturing a high-poly mesh.

Before Fracture
Screenshot 2021-02-09 000102.png

After Fracture
Screenshot 2021-02-09 000055.png

Providing screen shots of before / after Cell Fracturing a high-poly mesh. Before Fracture ![Screenshot 2021-02-09 000102.png](https://archive.blender.org/developer/F9744410/Screenshot_2021-02-09_000102.png) After Fracture ![Screenshot 2021-02-09 000055.png](https://archive.blender.org/developer/F9744411/Screenshot_2021-02-09_000055.png)

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I can't reproduce the problem:
image.png

I can't reproduce the problem: ![image.png](https://archive.blender.org/developer/F9773981/image.png)
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Not sure if we are talking about

  • Cell Fracture / object_fracture_cell
  • Cell Fracture Crack It / object_fracture_crack

These are two different Addons.
There has been some back and forth in regards to merging them:
blender/blender-addons-contrib@f00d4fbe84.
blender/blender-addons-contrib@1857eaff30

So just to make sure: doe you have both installed?
Crack It has this Simplify Base Mesh option, so maybe something gets mixed up here?

Not sure if we are talking about - `Cell Fracture` / `object_fracture_cell` - `Cell Fracture Crack It` / `object_fracture_crack` These are two different Addons. There has been some back and forth in regards to merging them: blender/blender-addons-contrib@f00d4fbe84. blender/blender-addons-contrib@1857eaff30 So just to make sure: doe you have both installed? Crack It has this `Simplify Base Mesh` option, so maybe something gets mixed up here?

Cell Fracture / object_fracture_cell

image.png

Cell Fracture / object_fracture_cell ![image.png](https://archive.blender.org/developer/F9815103/image.png)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

I can't replicate this either.
Dos this happen on all objects you tried or just this one? Can you share the STL mesh you used?

I can't replicate this either. Dos this happen on all objects you tried or just this one? Can you share the STL mesh you used?
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender-addons#85487
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