temporary visual UI glitch when Having two monitors with different windows scaling #85582

Closed
opened 2021-02-12 14:53:16 +01:00 by Diogo Valadares Reis dos Santos · 9 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14758 Core Profile Context 21.1.1 27.20.14527.2002

Blender Version
Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-02-10 21:35, hash: 2d252b6d26

Short description of error
if you have two monitors and one has 100% scaling while the other have 125% for example, when changing the workspace some ui parts will have the wrong size until you hover your mouse on the panel

Exact steps for others to reproduce the error

  • Have the monitors with different scaling, in my setup the main one is 125% and the secondary is 100%
  • Have two blender windows, one in each monitor
  • Change the workspace from any to animation(for example)
  • Check the timeline UI and hover your mouse on it right after

video_2021-02-16_12-39-12.mp4

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14758 Core Profile Context 21.1.1 27.20.14527.2002 **Blender Version** Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-02-10 21:35, hash: `2d252b6d26` **Short description of error** if you have two monitors and one has 100% scaling while the other have 125% for example, when changing the workspace some ui parts will have the wrong size until you hover your mouse on the panel **Exact steps for others to reproduce the error** - Have the monitors with different scaling, in my setup the main one is 125% and the secondary is 100% - Have two blender windows, one in each monitor - Change the workspace from any to animation(for example) - Check the timeline UI and hover your mouse on it right after [video_2021-02-16_12-39-12.mp4](https://archive.blender.org/developer/F9808686/video_2021-02-16_12-39-12.mp4)

Added subscriber: @Diogo_Valadares

Added subscriber: @Diogo_Valadares

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I don't know if it's just me, but there is a problem with the video, it stops in the second 0:06.
Is it the same problem described in {#85476}?

I don't know if it's just me, but there is a problem with the video, it stops in the second 0:06. Is it the same problem described in {#85476}?
Member

Added subscriber: @Harley

Added subscriber: @Harley
Member

@mano-wii - that video was almost unusable for me too. But in the last few seconds of it I think they are showing us that items in the middle of Timeline header shift horizontally to a new center only when moused over. Although it looks like item hovering I am guessing that is just entering the area, so probably doing a refresh then.

But I have not been able to recreate this on my multimonitor Windows setup so only guessing.

@mano-wii - that video was almost unusable for me too. But in the last few seconds of it I think they are showing us that items in the middle of Timeline header shift horizontally to a new center only when moused over. Although it looks like item hovering I am guessing that is just entering the area, so probably doing a refresh then. But I have not been able to recreate this on my multimonitor Windows setup so only guessing.

In #85582#1113178, @mano-wii wrote:
I don't know if it's just me, but there is a problem with the video, it stops in the second 0:06.
Is it the same problem described in {#85476}?

not sure, the problem isn't with the cursor, its with the blender layout

In #85582#1113181, @Harley wrote:
@mano-wii - that video was almost unusable for me too. But in the last few seconds of it I think they are showing us that items in the middle of Timeline header shift horizontally to a new center only when moused over. Although it looks like item hovering I am guessing that is just entering the area, so probably doing a refresh then.

But I have not been able to recreate this on my multimonitor Windows setup so only guessing.

yea, this is the problem that im having

> In #85582#1113178, @mano-wii wrote: > I don't know if it's just me, but there is a problem with the video, it stops in the second 0:06. > Is it the same problem described in {#85476}? not sure, the problem isn't with the cursor, its with the blender layout > In #85582#1113181, @Harley wrote: > @mano-wii - that video was almost unusable for me too. But in the last few seconds of it I think they are showing us that items in the middle of Timeline header shift horizontally to a new center only when moused over. Although it looks like item hovering I am guessing that is just entering the area, so probably doing a refresh then. > > But I have not been able to recreate this on my multimonitor Windows setup so only guessing. yea, this is the problem that im having
Member

@Diogo_Valadares - yea, this is the problem that im having

But that is very difficult to tell from your description and glitchy 33MB video. Better instructions that illustrates this problem for me:

  • Open blender (factory settings) on any monitor with normal 100% scaling.
  • Select "New Window" from the "Window" menu and drag the resulting window to a different monitor that has increased scale (in this example 125%), then ignore that one.
  • At this point the original window (on the 100% monitor) looks exactly as we expect it. Image added for later comparison:

Resize1.png

Now click on the tab at the top to change to the "Animation" workspace:

Resize2.png

As shown above, there are layout issues as this window is drawing the text in a font size that is really meant for that other window. Moving your mouse into each area will properly draw each one in the expected font size:

Resize3.png

So we definitely have code in place that draws the interface text at different sizes depending on that monitor scale, but with this particular process the font size is not reset correctly between monitor draws? in the captures you will notice that the toppar header is not shown, but this would be related as it just doesn't fit in that vertical size at the requested font size.

Now that I can see this I might be able to look into this eventually, but probably not in the near term. So I don't mind taking this one if there isn't a fire under it and I can't get to it for while, like summer. LOL

> @Diogo_Valadares - yea, this is the problem that im having But that is very difficult to tell from your description and glitchy 33MB video. Better instructions that illustrates this problem for me: - Open blender (factory settings) on any monitor with normal 100% scaling. - Select "New Window" from the "Window" menu and drag the resulting window to a different monitor that has **increased scale** (in this example 125%), then *ignore that one*. - At this point the **original window** (on the 100% monitor) looks exactly as we expect it. Image added for later comparison: ![Resize1.png](https://archive.blender.org/developer/F9808765/Resize1.png) Now click on the tab at the top to change to the "Animation" workspace: ![Resize2.png](https://archive.blender.org/developer/F9808772/Resize2.png) As shown above, there are layout issues as this window is drawing the text in a font size that is really meant for that other window. Moving your mouse into each area will properly draw each one in the expected font size: ![Resize3.png](https://archive.blender.org/developer/F9808777/Resize3.png) So we definitely have code in place that draws the interface text at different sizes depending on that monitor scale, but with this particular process the font size is not reset correctly between monitor draws? in the captures you will notice that the toppar header is not shown, but this would be related as it just doesn't fit in that vertical size at the requested font size. Now that I can see this I might be able to look into this eventually, but probably not in the near term. So I don't mind taking this one if there isn't a fire under it and I can't get to it for while, like summer. LOL

With @Harley's description I can now understand the problem.
I think it is worthwhile to either update the description or create another report in order to confirm and keep track of this problem.
I will do this...

With @Harley's description I can now understand the problem. I think it is worthwhile to either update the description or create another report in order to confirm and keep track of this problem. I will do this...

Closed as duplicate of #85706

Closed as duplicate of #85706
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#85582
No description provided.