PC Specifications :
OS : Windows 10
Procssor : AMD Ryzen 7 2700X 8-core processor
Graphics: Geforce GTX 1080 Ti
Graphics Driver version: 460.79
Blender Version: Tried many different versions but most recently 2.91.0
Hi, so I have been trying to do some animations using Blender for a project of mine and tried to export the files in .glb file format but I have been getting some sort of random errors when I view these animations, like the components won't follow the required path or sometimes may be deformed. The problem here is that these errors are not exactly consistent meaning that trying to export multiple times just ends up giving different errors.
Please find the attachments...these are some of the errors I find while trying to view the .glb file.
Screenshot 2021-02-12 163029
Screenshot 2021-02-12 163050
If you can help me out in any way it would be much appreciated. You can find the blend file I created and the exported glb file in the drive link below.
Ok so after a lot of redoing...I think the problem is because a component is being scale up from 0 to 1 and im guessign this is not possible in .glb. But this is also confusing as Ive already somehow gotten the software to export a more complicated blend file properly to .glb with all the required animations but cant seem to redo this again.
Ive also included this successfully exported .glb and .blend file in the drive link
Steps to reproduce:
- Create simple cube
- Add armature and parent bone to cube
- Add simple animation of three keyframes.
- 1st keyframe : scale to 0
- 2nd keyframe : scale to 1
- 3rd keyframe translation
- Export to .glb
Expectation: .glb file when opened should give proper animations