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Lack of workspace font size update when the window came from a monitor with a different scale
Closed, ResolvedPublicBUG


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits

Blender Version
Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-02-10 21:35, hash: rB2d252b6d26f9
Worked: ?

Short description of error
When moving a window from one monitor to another with a different scale, while the current workspace is updated correctly, if you change to another workspace you will see that the font size remains the same as the previous monitor.
Image added for comparison:
Layout status after moving the window to the other monitor (ok):

Layout status after switching to the "Animation" workspace:

As shown above, there are layout issues as this window is drawing the text in a font size that is really meant for that other window.
Moving your mouse into each area will properly draw each one in the expected font size:

Exact steps for others to reproduce the error

  • Open blender (factory settings) on any monitor with normal 100% scaling.
  • Select "New Window" from the "Window" menu
  • drag the resulting window to a different monitor that has increased scale (in this example 125%)
  • Switch to the "Animation" workspace.

Event Timeline

I am no longer able to recreate this behavior on current master (2.93 Alpha). Can't think of anything that explicitly fixed it though. But without being able to recreate it is hard to test for a solution.