Add rotation offset in array modifier #86065
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Reference: blender/blender#86065
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This feature request was discussed with Campbell Barton during meeting 2021-02-23
It would be really helpful to have the possibility to use a rotation offset in the array modifier. It is already possible to set this up, with a separate object as rotation offset, but it is time consuming to set up and requires the user to convert from degrees to radians in case the user want to set up a driver for rotation based on the "count" property in the array modifier. Duplicating geometry with the array modifier like this is useful if you intend to deform it with a lattice or welding vertices for example.
The goal is to have a very simple implementation. If complex rotation and translation is needed, using a separate object as offset is a better approach
See video below for what I'm trying to achieve
rotation offset.mp4
Mockup for additional modifier panel.
Possibly it could be a "Factor slider" per axis instead.
If "X Factor" == 0.5, the max spin in the X axis would only be 180 degrees
f "X Factor" == 1, the max spin in the X axis would be 360 degrees
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @DanielBystedt, @ideasman42
Added subscriber: @blenderrocket