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Export to X3D, material color is wrong
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System Information
Operating system: windows
Graphics card: intel

Blender Version
Broken: 2.80 to 2.92

Short description of error
material color is not reflected.

Exact steps for others to reproduce the error

  1. set "base color"(R:G:B = 0:0:0.8) on material.
  2. export to x3d as default setting
  3. import from x3d file of step2, then material color is not correct.

"base color" was not reflected to "diffuseColor" on x3d file.

Related Objects

Event Timeline

This still hasnt been ported properly in 2.8 and onwards, it is the same as T69115: Material missing on X3D export, will merge these reports.