Add primitive Grid. Whong number of subdivisions #86168
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Reference: blender/blender#86168
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-01 01:00, hash:
1638af109e
Short description of error
Never used it before, but today I tried and…
Do you see 3 subdivisions there? Noe I.
It is 2x2 and it is 1 subdivision.
{F9857681 size=full}
For 10 10 it makes 8 cuts and 9x9 squares. So there is no actual 10 anywhere.
It is very wrong and very confusing.
So I expect, adjustment tab will show 9 9 subdivisions for 10 by 10 squares (0+ for each field)
or 10 10 squares (1+ squares for grid, where 1 is regular plane)
Added subscriber: @Vyach
Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm this for 2.93.0 Alpha, branch: master, commit date: 2021-03-02 07:40, hash:
c4ef90f5a0
. Will mark this as a paper-cut.This issue was referenced by
4d3cdb32d3
Changed status from 'Confirmed' to: 'Resolved'
Added subscriber: @ws01
I don't like it, it breaks one of my addons and now needs ugly code to make different calls to
bpy.ops.mesh.primitive_grid_add
depending on the blender version. Is this really necessary? The new number of subdivisions IMHO is still wrong, btw. A plane with no subdivisions has neither one, nor two subdivisions, it has no subdivisions.