Constraint target rig list selection broken #86574

Closed
opened 2021-03-15 04:12:14 +01:00 by John J Fielding · 8 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab
Worked: (newest version of Blender that worked as expected)

Short description of error
Selecting a rig from the drop down is broken. It only works if you use the eyedropper to pick the rig

Exact steps for others to reproduce the error
Link a rig into a scene.
Make it animatable by using a library override.
Create a copy transforms (or any other kind of constraint) either from a Null or from one controller to another within the rig.
Use the drop down menu to pick the rig as the target, then pick the desired bone.
The location will update, but it won't animate/follow edits.
Go back to the constraint and clear the rig, then pick the rig via the eyedropper, then the desired bone. Voila it works now!

2021-03-13_18h48_02.mp4

Gunner@anim.105.blend

Gunner.027.rig.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48 **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: `02948a2cab` Worked: (newest version of Blender that worked as expected) **Short description of error** Selecting a rig from the drop down is broken. It only works if you use the eyedropper to pick the rig **Exact steps for others to reproduce the error** Link a rig into a scene. Make it animatable by using a library override. Create a copy transforms (or any other kind of constraint) either from a Null or from one controller to another within the rig. Use the drop down menu to pick the rig as the target, then pick the desired bone. The location will update, but it won't animate/follow edits. Go back to the constraint and clear the rig, then pick the rig via the eyedropper, then the desired bone. Voila it works now! [2021-03-13_18h48_02.mp4](https://archive.blender.org/developer/F9891798/2021-03-13_18h48_02.mp4) [Gunner@anim.105.blend](https://archive.blender.org/developer/F9891803/Gunner_anim.105.blend) [Gunner.027.rig.blend](https://archive.blender.org/developer/F9891805/Gunner.027.rig.blend)

Added subscriber: @pandalope

Added subscriber: @pandalope

Added subscriber: @LucianoMunoz

Added subscriber: @LucianoMunoz
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Has this worked in previous versions?

Has this worked in previous versions?
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Having trouble to reproduce this:

  • rifle geometry does not follow rifle.par bone like in your video

  • rifle.par bone constraint seems to work though (it is moving on my end)

  • Could you check if this is still an issue in a fresh build from https://builder.blender.org/download/ (there have been related fixes in the meantime)

  • Can this be reproduce with a simple on-bone-rig plus one constraint as well?

Having trouble to reproduce this: - rifle geometry does not follow `rifle.par` bone like in your video - `rifle.par` bone constraint seems to work though (it is moving on my end) - Could you check if this is still an issue in a fresh build from https://builder.blender.org/download/ (there have been related fixes in the meantime) - Can this be reproduce with a simple on-bone-rig plus one constraint as well?
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#86574
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