white artifacts in EEVEE #86578

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opened 2021-03-15 11:44:17 +01:00 by guang liang chen · 88 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 670/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.92, 2.93.0 Alpha, branch: master, commit date: 2021-03-14 22:11, hash: 070010e203
Worked: 2.91

Short description of error
White NaN pixels appearing when using EEVEE. It's less apparent in the viewport than in renders as the number of artifacts depends on the number of samples.
error.jpg
spekles in eevee.blend

Exact steps for others to reproduce the error
Open the attached file, switch to viewport rendering, hit F12.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 670/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67 **Blender Version** Broken: version: 2.92, 2.93.0 Alpha, branch: master, commit date: 2021-03-14 22:11, hash: `070010e203` Worked: 2.91 **Short description of error** White NaN pixels appearing when using EEVEE. It's less apparent in the viewport than in renders as the number of artifacts depends on the number of samples. ![error.jpg](https://archive.blender.org/developer/F9892502/error.jpg) [spekles in eevee.blend](https://archive.blender.org/developer/F9892506/spekles_in__eevee.blend) **Exact steps for others to reproduce the error** Open the attached file, switch to viewport rendering, hit F12.

Added subscriber: @imdjs

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#88643 was marked as duplicate of this issue

#88643 was marked as duplicate of this issue

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#86855 was marked as duplicate of this issue
Philipp Oeser changed title from got white spekles in EEVEE(blender2.92 2.93) to white artifacts in EEVEE 2021-03-15 15:14:06 +01:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
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This works for me in 2.92 though, only seeing those in 2.93

**System Information**
Operating system: Linux-5.10.19-200.fc33.x86_64-x86_64-with-glibc2.32 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01
version: 2.93.0 Alpha, branch: master, commit date: 2021-03-15 12:31, hash: `rBab6e67767e73`

In contrast to similar reports we had recently, these dont seem related to screen space reflections.

CC @fclem

This works for me in 2.92 though, only seeing those in 2.93 ``` **System Information** Operating system: Linux-5.10.19-200.fc33.x86_64-x86_64-with-glibc2.32 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01 version: 2.93.0 Alpha, branch: master, commit date: 2021-03-15 12:31, hash: `rBab6e67767e73` ``` In contrast to similar reports we had recently, these dont seem related to screen space reflections. CC @fclem

I cannot repro here (AMD + Linux) Will test on another config.

I cannot repro here (AMD + Linux) Will test on another config.

Added subscriber: @leonardos

Added subscriber: @leonardos

cant reproduce win 10 + amd 2.93

cant reproduce win 10 + amd 2.93

Added subscriber: @MLSpence

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Added subscriber: @EAW

Added subscriber: @EAW
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I can reproduce as I have a NVIDIA GPU.
Some observations:

  • The nan pixels are in the diffuse direct pass.
  • They go away when I turn off the Subdivision surface modifier, which makes me wonder if that is part of the issue. I'll see if the other reports all have subdivision surface modifiers as well.


Tested using:
version: 2.93.0 Alpha, branch: master, commit date: 2021-03-18 17:07, hash: b1150fa1f5, type: Release
OS: Windows-10-10.0.19041.630-SP0 64 Bits
GPU: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
CPU: i7-950 @3.07 GHz SSE2 SSE3 SSE41
RAM: 8.00 GB

I can reproduce as I have a NVIDIA GPU. Some observations: - The nan pixels are in the diffuse direct pass. - They go away when I turn off the Subdivision surface modifier, which makes me wonder if that is part of the issue. I'll see if the other reports all have subdivision surface modifiers as well. ``` ``` --- Tested using: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-18 17:07, hash: b1150fa1f5a5, type: Release OS: Windows-10-10.0.19041.630-SP0 64 Bits GPU: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35 CPU: i7-950 @3.07 GHz SSE2 SSE3 SSE41 RAM: 8.00 GB

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Added subscriber: @TheJeran

Added subscriber: @TheJeran

i was able to reproduce this in the viewport, image.png so i believe this isn't just a render image only thing. It also happened more often when I turned on "High Quality Normals" in the performance settings.

i was able to reproduce this in the viewport, ![image.png](https://archive.blender.org/developer/F9910781/image.png) so i believe this isn't just a render image only thing. It also happened more often when I turned on "High Quality Normals" in the performance settings.

Added subscriber: @sgds

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Added subscriber: @pietrodichito

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Added subscriber: @borschberry

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I only had this problem in 2.93 but now it just happend in 2.91 as well (Evee, Viewport&Render):

blender_WhiteDots_01.png

I updated my nvidia drivers but it did not help.

Update: Turning down specular completely in the principled shader solved it.

I only had this problem in 2.93 but now it just happend in 2.91 as well (Evee, Viewport&Render): ![blender_WhiteDots_01.png](https://archive.blender.org/developer/F9914797/blender_WhiteDots_01.png) I updated my nvidia drivers but it did not help. Update: Turning down specular completely in the principled shader solved it.
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Added subscriber: @TheCrowdedOne

Added subscriber: @TheCrowdedOne

Added subscriber: @geocentric_wage

Added subscriber: @geocentric_wage

I can confirm that it happens in Eevee-renders in 2.91 as well.

I can confirm that it happens in Eevee-renders in 2.91 as well.
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Added subscriber: @AmirShehata

Added subscriber: @AmirShehata

I've tried this, doesnt seem to be anything to do with screen space refractions, volumes or anything like that, they appear as samples progress. This doesnt happen to me in Blender 2.92 but happens in 2.93. I really hope this will be an EZ fix, because 2.93 got some amazing eevee updates i need to get my hands on.

I've tried this, doesnt seem to be anything to do with screen space refractions, volumes or anything like that, they appear as samples progress. This doesnt happen to me in Blender 2.92 but happens in 2.93. I really hope this will be an EZ fix, because 2.93 got some amazing eevee updates i need to get my hands on.

Added subscriber: @cocoreysa

Added subscriber: @cocoreysa

Here's my example of this, It stops/moves when I disconnect the normal from the materials. Using Blender 2.93 that was released on the 31st of March (I have an Nvidia 1080)

Overlay2.png

Here's an example of the it effecting the Bloom.

Overlay1.png

Here's my example of this, It stops/moves when I disconnect the normal from the materials. Using Blender 2.93 that was released on the 31st of March (I have an Nvidia 1080) ![Overlay2.png](https://archive.blender.org/developer/F9916989/Overlay2.png) Here's an example of the it effecting the Bloom. ![Overlay1.png](https://archive.blender.org/developer/F9916991/Overlay1.png)

I've recreated the effect in the file below, just hit render and you should be able to see. (in 2.93 released on April 1st)

FresnelBug293.blend

I've recreated the effect in the file below, just hit render and you should be able to see. (in 2.93 released on April 1st) [FresnelBug293.blend](https://archive.blender.org/developer/F9917293/FresnelBug293.blend)
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In #86578#1136836, @MLSpence wrote:
i was able to reproduce this in the viewport, so i believe this isn't just a render image only thing.

I hadn’t noticed that the report said it only occurred in the render. As I can confirm that it occurs in the viewport as well, I’ll update the report.

> In #86578#1136836, @MLSpence wrote: > i was able to reproduce this in the viewport, so i believe this isn't just a render image only thing. I hadn’t noticed that the report said it only occurred in the render. As I can confirm that it occurs in the viewport as well, I’ll update the report.
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Added subscriber: @AndresStephens

Added subscriber: @AndresStephens
Contributor

Can confirm. Should be a high priority bug.

Relevant tasks:

https:*developer.blender.org/T86795
https:*developer.blender.org/T86752

Can confirm. Should be a high priority bug. Relevant tasks: [https:*developer.blender.org/T86795 ](https:*developer.blender.org/T86795) [https:*developer.blender.org/T86752 ](https:*developer.blender.org/T86752)
Contributor

bforartists_nr8bDBCsut.png
You can see the issue happening in the Diffuse Light AOV of the Eevee render.

![bforartists_nr8bDBCsut.png](https://archive.blender.org/developer/F9917325/bforartists_nr8bDBCsut.png) You can see the issue happening in the Diffuse Light AOV of the Eevee render.

Added subscriber: @viadvena

Added subscriber: @viadvena

System Information
Operating system: Linux-4.15.0-140-generic-x86_64-with-glibc2.27 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-01 21:49, hash: d91fec1a85
Worked: (newest version of Blender that worked as expected)

Same problem.

With SSR
Screenshot_20210402_145653.png

Without SSR
Screenshot_20210402_145658.png

**System Information** Operating system: Linux-4.15.0-140-generic-x86_64-with-glibc2.27 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-01 21:49, hash: `d91fec1a85` Worked: (newest version of Blender that worked as expected) Same problem. **With SSR** ![Screenshot_20210402_145653.png](https://archive.blender.org/developer/F9917839/Screenshot_20210402_145653.png) **Without SSR** ![Screenshot_20210402_145658.png](https://archive.blender.org/developer/F9917841/Screenshot_20210402_145658.png)
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Added subscriber: @Shady.Hamza

Added subscriber: @Shady.Hamza

Added subscriber: @jaggz

Added subscriber: @jaggz

As I posted in https://developer.blender.org/T87233
It's produced in a scene with geometry and no light source at all.

Can anyone confirm that it does not occur with other shader's than Principled?

  1. It happens with different object types (I've done it with mesh and beveled curves).
  2. It is not reliant upon subdiv modifier (although that can change the geometry, increasing or reducing its occurence).
  3. It is not affected by specular value in my tests.
  4. I think I've noticed it only at the edges of objects (where the normal is perpendicular to the camera/view?)
  5. It happens with Principled Shader, and no values within the shader will stop it or affect it.
  6. I haven't found another shader (but haven't tested much) that can cause it. If I swap principled with diffuse, it doesn't seem to happen at all.

Since its value is so extreme, I'm taking an initial wild guess that some shader calculation, with just the right circumstances, possibly a surface tangent to the view, is sending a value off to infinity (or denominator to near 0, or 0+some fudge factor).

It's just the point/points at that precise location where that value blows up (or goes to 0), and later goes through SSR, bloom, or whatever, to make it spectacular. Here it is, caused by a Curve object with Principled (later processing of SSR, Emission=10.0 makes it more visible):
Screenshot_20210406_114713.png

As I posted in https://developer.blender.org/T87233 It's produced in a scene with geometry and no light source at all. Can anyone confirm that it does not occur with other shader's than Principled? 1. It happens with different object types (I've done it with mesh and beveled curves). 2. It is not reliant upon subdiv modifier (although that can change the geometry, increasing or reducing its occurence). 3. It is not affected by specular value in my tests. 3. I *think* I've noticed it only at the edges of objects (where the normal is perpendicular to the camera/view?) 4. It happens with Principled Shader, and no values within the shader will stop it or affect it. 5. I haven't found another shader (but haven't tested much) that can cause it. If I swap principled with diffuse, it doesn't seem to happen at all. Since its value is so extreme, I'm taking an initial wild guess that some shader calculation, with just the right circumstances, possibly a surface tangent to the view, is sending a value off to infinity (or denominator to near 0, or 0+some fudge factor). It's just the point/points at that precise location where that value blows up (or goes to 0), and later goes through SSR, bloom, or whatever, to make it spectacular. Here it is, caused by a Curve object with Principled (later processing of SSR, Emission=10.0 makes it more visible): ![Screenshot_20210406_114713.png](https://archive.blender.org/developer/F9922110/Screenshot_20210406_114713.png)
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Added subscriber: @zanqdo

Added subscriber: @zanqdo
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I've created a possibly related report #87248

For me the problem seems to be present only when the Jitter Camera option is used

I've created a possibly related report #87248 For me the problem seems to be present only when the *Jitter Camera* option is used
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Added subscriber: @filedescriptor

Added subscriber: @filedescriptor

Added subscriber: @Robert_B

Added subscriber: @Robert_B

I have the same problem. The NaN pixels are also available without SSR and jitter camera. I tested version 2.93 alpha in Windows and Linux. Car_Firefly.jpg

I have the same problem. The NaN pixels are also available without SSR and jitter camera. I tested version 2.93 alpha in Windows and Linux. ![Car_Firefly.jpg](https://archive.blender.org/developer/F9923158/Car_Firefly.jpg)

@jaggz This bug feeling good with other shaders:

Screenshot_20210408_000007.png

Screenshot_20210408_000020.png

Screenshot_20210408_000025.png

And how I remember this bug was appear in previous versions of blender and it was successfully resolved. I don't know what the essence was. There was thoughts that it's all due errors in Nvidia drivers...

@jaggz This bug feeling good with other shaders: ![Screenshot_20210408_000007.png](https://archive.blender.org/developer/F9923276/Screenshot_20210408_000007.png) ![Screenshot_20210408_000020.png](https://archive.blender.org/developer/F9923277/Screenshot_20210408_000020.png) ![Screenshot_20210408_000025.png](https://archive.blender.org/developer/F9923278/Screenshot_20210408_000025.png) And how I remember this bug was appear in previous versions of blender and it was successfully resolved. I don't know what the essence was. There was thoughts that it's all due errors in Nvidia drivers...

Added subscriber: @MichaelHermann

Added subscriber: @MichaelHermann

Added subscriber: @dfelinto

Added subscriber: @dfelinto

@fclem I can reproduce it here:

Operating system: Linux-5.8.0-45-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04

Latest master. In 2.91 it was indeed working still.

@fclem I can reproduce it here: Operating system: Linux-5.8.0-45-generic-x86_64-with-glibc2.31 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04 Latest master. In 2.91 it was indeed working still.

This issue was referenced by 5c4d24e1fd

This issue was referenced by 5c4d24e1fd752a8a89d44d05e8e3f9b31f2d7db0

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2021-04-08 17:10:20 +02:00
Added subscribers: @EvaVomhoff, @TimBL, @razed, @SteffenD, @VincentMaurer

Added subscribers: @AlSande, @Firepal

Added subscribers: @AlSande, @Firepal

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Added subscribers: @MadRabidz, @PaganHead, @TravisOBrien
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This is not over yet!

image.png
DOF BUG.blend

Ok hints on this one:

The problem seems to be related to the custom split normals AND the sharp edges (this mesh has been imported from an alembic file)
Turning off Ambient Occlusion gets rid of the problem

This is not over yet! ![image.png](https://archive.blender.org/developer/F9926333/image.png) [DOF BUG.blend](https://archive.blender.org/developer/F9926336/DOF_BUG.blend) Ok hints on this one: The problem seems to be related to the custom split normals AND the sharp edges (this mesh has been imported from an alembic file) Turning off Ambient Occlusion gets rid of the problem
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Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'

@zanqdo I just tried your file. There is a problem in ultra low value for AO "Distance" in compare with the scale of the scene. So you can just increase a little bit value and it will be working perfect. So, artifacts going to appears when AO "Distance" is very low and "Auto Smooth" is enabled.

Screencast-2021-04-09_10.59.47.mp4

Screencast-2021-04-09_11.06.10.mp4

@zanqdo I just tried your file. There is a problem in ultra low value for AO "Distance" in compare with the scale of the scene. So you can just increase a little bit value and it will be working perfect. So, artifacts going to appears when AO "Distance" is very low and "Auto Smooth" is enabled. [Screencast-2021-04-09_10.59.47.mp4](https://archive.blender.org/developer/F9926601/Screencast-2021-04-09_10.59.47.mp4) [Screencast-2021-04-09_11.06.10.mp4](https://archive.blender.org/developer/F9926602/Screencast-2021-04-09_11.06.10.mp4)

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

@zanqdo if the file of this report is now working (as it is), any new issue should be then reported as a new bug. Closing it for now. Feel free to add me as a subscriber to the new report. Remember to also mention that the issue doesn't happen in 2.92 again.

@fclem FYI I can reproduce the issue with the latest file Daniel shared.

@zanqdo if the file of this report is now working (as it is), any new issue should be then reported as a new bug. Closing it for now. Feel free to add me as a subscriber to the new report. Remember to also mention that the issue doesn't happen in 2.92 again. @fclem FYI I can reproduce the issue with the latest file Daniel shared.
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@dfelinto Sure thing, will create new report now

@dfelinto Sure thing, will create new report now
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*This comment was removed by @zrp*
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Removed subscriber: @filedescriptor

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Added subscriber: @filedescriptor

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Added subscriber: @bowserlm

Added subscriber: @bowserlm

I see this is marked as Resolved. I'm still getting these artifacts on the latest 2.93 Beta build from 4/15. What was the solve?

I see this is marked as Resolved. I'm still getting these artifacts on the latest 2.93 Beta build from 4/15. What was the solve?
Member

In #86578#1147738, @bowserlm wrote:
I see this is marked as Resolved. I'm still getting these artifacts on the latest 2.93 Beta build from 4/15. What was the solve?

Can you try disabling AO? If that fixes it then it's another bug which has been also reported

> In #86578#1147738, @bowserlm wrote: > I see this is marked as Resolved. I'm still getting these artifacts on the latest 2.93 Beta build from 4/15. What was the solve? Can you try disabling AO? If that fixes it then it's another bug which has been also reported

Yeah I tried disabling AO. Made no difference in my case. Nan pixels still there.

Yeah I tried disabling AO. Made no difference in my case. Nan pixels still there.

Added subscriber: @YAFU

Added subscriber: @YAFU

@bowserlm, Can you reproduce the problem with the shared .blend file on the first post of the report? If not, what is the .blend file where the problem can be reproduced?

@bowserlm, Can you reproduce the problem with the shared .blend file on the first post of the report? If not, what is the .blend file where the problem can be reproduced?
Here's the Blend file https://www.dropbox.com/s/7kerknfetbbrwfr/Creature.blend?dl=0 And here is what I'm seeing https://jmp.sh/Pda1S6k

@bowserlm, Please, you open a new report. You do it from Blender so it collects information from your system and hardware. From Blender "Help" menu, "Report a bug". Share that .blend file and video with developers.

@bowserlm, Please, you open a new report. You do it from Blender so it collects information from your system and hardware. From Blender "Help" menu, "Report a bug". Share that .blend file and video with developers.
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Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'
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Added subscriber: @brecht

Added subscriber: @brecht
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We have it back (since ba4228bcf7)

@brecht, @fclem: was there really no middleground between this and #88368?

We have it back (since ba4228bcf7) @brecht, @fclem: was there really no middleground between this and #88368?
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Added subscriber: @SachaGoedegebure

Added subscriber: @SachaGoedegebure

This issue was referenced by c369382977

This issue was referenced by c36938297753ac45316f0b10b7d3e2f5307a6aff

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Thomas Dinges added this to the 2.93 LTS milestone 2023-02-07 18:46:16 +01:00
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Reference: blender/blender#86578
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