Armature - Pose Mode - little glitche when undoing rotation with right click #86714

Closed
opened 2021-03-18 19:03:58 +01:00 by Facundo · 7 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-09 03:22, hash: 745576b16e
Worked: (newest version of Blender that worked as expected)
system-info.txt
Captura.PNG

Captures to help visualize it
Captura1.PNG
Captura2.PNG
Captura3.PNG

File to reproduce the bug
Reproduce_bug.blend

Short description of error
There is a little glitch when undoing the rotation with the right click. It just can be reproduced in a certain case, it depends on the hierarchy and constraints made in the rig. I'm not really sure what causes it, for the attached blend file I just recreated a part of a rigging I made (much simpler). This bug is not new, it has been around for a while.

Exact steps for others to reproduce the error

  • Open the attached blend file. It should have the armature in Pose Mode, and with a bone selected (the only one that has a Box shape)
  • Press "R" to rotate that bone. Rotated all the way to the right for example. Do not end that action yet.
  • With the bone still rotating, press the Right Mouse button to cancel it. You'll see that the rotated bone goes back to the initial rotation, but the other bones that were following it remain rotated. Then you have to press Alt + R so those bones go back to the initial state.

There is another way to reproduce it

  • Rotate the selected bone all the way to the right, and complete the action, with the Left Mouse button.
  • With the bone still selected press Alt + R to clear the rotation. The same bones that follow it remain transformed. If you now press Alt + R again, they clear the transforms (as they should have done with the first Alt + R)
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-09 03:22, hash: `745576b16e` Worked: (newest version of Blender that worked as expected) [system-info.txt](https://archive.blender.org/developer/F9898372/system-info.txt) ![Captura.PNG](https://archive.blender.org/developer/F9898373/Captura.PNG) **Captures to help visualize it** ![Captura1.PNG](https://archive.blender.org/developer/F9898375/Captura1.PNG) ![Captura2.PNG](https://archive.blender.org/developer/F9898377/Captura2.PNG) ![Captura3.PNG](https://archive.blender.org/developer/F9898379/Captura3.PNG) **File to reproduce the bug** [Reproduce_bug.blend](https://archive.blender.org/developer/F9898382/Reproduce_bug.blend) **Short description of error** There is a little glitch when undoing the rotation with the right click. It just can be reproduced in a certain case, it depends on the hierarchy and constraints made in the rig. I'm not really sure what causes it, for the attached blend file I just recreated a part of a rigging I made (much simpler). This bug is not new, it has been around for a while. **Exact steps for others to reproduce the error** - Open the attached blend file. It should have the armature in Pose Mode, and with a bone selected (the only one that has a Box shape) - Press "R" to rotate that bone. Rotated all the way to the right for example. Do not end that action yet. - With the bone still rotating, press the Right Mouse button to cancel it. You'll see that the rotated bone goes back to the initial rotation, but the other bones that were following it remain rotated. Then you have to press Alt + R so those bones go back to the initial state. There is another way to reproduce it - Rotate the selected bone all the way to the right, and complete the action, with the Left Mouse button. - With the bone still selected press Alt + R to clear the rotation. The same bones that follow it remain transformed. If you now press Alt + R again, they clear the transforms (as they should have done with the first Alt + R)
Author

Added subscriber: @Facu

Added subscriber: @Facu

Added subscriber: @Garek

Added subscriber: @Garek

Hi, I was able to reproduce it on 2.93.7 but it appears it was fixed in 3.0. Can you confirm issue is gone?

Hi, I was able to reproduce it on 2.93.7 but it appears it was fixed in 3.0. Can you confirm issue is gone?

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Author

Hi, I just tested it in 3.1 alpha and I can confirm the issue is gone. Thank you.

Hi, I just tested it in 3.1 alpha and I can confirm the issue is gone. Thank you.

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Garek closed this issue 2022-01-21 21:32:34 +01:00
Garek self-assigned this 2022-01-21 21:32:34 +01:00

That's good, will close report then.

That's good, will close report then.
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Reference: blender/blender#86714
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