PYTHON: mesh_linked_uv_islands Does not Take Into Account 3D Islands #86715

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opened 2021-03-18 20:26:18 +01:00 by paul geraskin · 5 comments
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Short description of error
I noticed if I will use bpy_extras.mesh_utils.mesh_linked_uv_islands(mesh) it will not take into account 3d islands
It would be nice to have an option to separate 3d islands and UV shells too. You could add a variable in the method.
Something like mesh_linked_uv_islands(mesh, separate_in_3d=False) .
I did 3d separation in my blend file. Could you check it, please? May be you could add it into blender.

tmp1.blend

image.png

Exact steps for others to reproduce the error

  • Open my file
  • run my script
  • check console of UV Shells.
    You will see that my modification will have 6 UV Shells when the default one will have only one UV Shell.
**Short description of error** I noticed if I will use **bpy_extras.mesh_utils.mesh_linked_uv_islands(mesh)** it will not take into account 3d islands It would be nice to have an option to separate 3d islands and UV shells too. You could add a variable in the method. Something like **mesh_linked_uv_islands(mesh, separate_in_3d=False)** . I did 3d separation in my blend file. Could you check it, please? May be you could add it into blender. [tmp1.blend](https://archive.blender.org/developer/F9898472/tmp1.blend) ![image.png](https://archive.blender.org/developer/F9898473/image.png) **Exact steps for others to reproduce the error** - Open my file - run my script - check console of UV Shells. You will see that my modification will have 6 UV Shells when the default one will have only one UV Shell.
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Added subscriber: @PaulGeraskin

Added subscriber: @PaulGeraskin
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
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This is a nice suggestion, but unfortunately this bugtracker is not the right place for such requests

Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
This is a nice suggestion, but unfortunately this bugtracker is not the right place for such requests ``` Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug ```
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Thanks, I did it here. https://devtalk.blender.org/t/python-improve-uv-shells-determination-mesh-linked-uv-islands/18063
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Reference: blender/blender#86715
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