bevel loop slide failures #86768
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Reference: blender/blender#86768
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System Information
Operating system: Linux-4.15.0-136-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.39
Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash:
02948a2cab
Worked: 2.90.1
Short description of error
Loop sliding with the bevel tool, in particular using percent bevels, will often fail, when edges are at more extreme angles.
It can also happen for offset bevels, but in different conditions:
If there is some kind of internal angle threshold used internally, that determines if an edge is used for loop sliding or not, I'd like to see it exposed. Not just for
bpy.ops.mesh.bevel
but also (and for me more importantly) forbmesh.ops.bevel
.In 2.90.1 this behavior is not present or fails differently, with usually better results.
video demo:
https://www.youtube.com/watch?v=w8Y5m5NTtQQ
blend file:
bevel_loop_slide_failure.blend
edit: adding a second example, this time with the bevel mod
video demo:
https://www.youtube.com/watch?v=yEnnmwsl20w
blend file:
bevel_loop_slide_failure2.blend
Exact steps for others to reproduce the error
Added subscriber: @MACHIN3
Added subscriber: @Teds
Confirmed in 2.92.0, Windows 10 64bit
Added subscriber: @howardt
I've added a second example, this time using the bevel mod.
@howardt Not a 100% sure, but would this be yours to take on?
Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm this on the latest 2.93.0 Alpha, branch: master, commit date: 2021-04-07 05:32, hash:
2fbee4598c
.There is an angle below which it won't slide along the edge. It is 0.25 radians = 14.3 degrees. The reason for this was, I think, that at that angle, you have to go about 4 times as much along the sliding edge as the width desired (for offset mode), and people complained about "spikes". This seems like a very technical thing to expose in the UI (control over that angle). But since one can turn loop slide off, maybe I should just use a much tinier angle instead of .25 radians. I will investigate whatever bugs caused me to put 0.25 in in the first place and then decide what to do.
I would be fine with that, not matter the angle. If I want to loop slide along the edges I have placed, then I want to loop slide along them. Ideally, there would be an option to do this, so use loop slide without any cut off angle.
Beyond that, if you look at the first image, where at the right it isn't loop sliding, it still seems like the bevel amount is way too much, as it overshoots a lot. It's as if the amount is still gotten from the angled edge, despite it not beeing used for loop sliding.
It seems to be the same in the video of the bevel mod.
Whatever setting you expose to facilitate this, please make sure to do it in the bmesh bevel op as well. Thank you!
Just wanted to bump this, as I feel it's a major shortcoming of the bevel tool/mod right now. I hope this will be resolved in 3.0, but would prefer it much earlier.
This issue was referenced by
4886ed2863
Changed status from 'Confirmed' to: 'Resolved'