Regression: artefacts in video between Keyframes in VSE #86944
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Reference: blender/blender#86944
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-24 17:47, hash:
9ac7946dd0
Worked: version: 2.92 official
Caused by
88604b79b7
Short description of error
Image from video brakes if cut is between keyframes, between cut and next keyframe.
Exact steps for others to reproduce the error
Added subscriber: @crantisz
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Cannot reproduce here.
Could you share a minimal example .blend file where this happens? (please include the video file used in the upload as well).
Then, for this example file, tell on which frame to make the cut to make this happen.
Here is the test file
00013.MTS
And how it goes in current version (a bit laggy but without jittering) and in version: 2.93.0 Alpha, branch: master, commit date: 2021-03-24 17:47, hash:
9ac7946dd0
2021-03-26 12-48-14.mp4
I haven't caught a broken image this time, but still have frame jittering, looks like Blender gets the wrong frames during playback
Example file:
video example.blend
Play this, playback should run without jittering, but it looks like there is some frames removed inside cuts
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @iss
Can confirm.
Caused by
88604b79b7
Will set to High since this is a regression, not sure what the solution is now: insert new IFrames ourselves?
CC @iss
Thanks for report, I think this may be fixed by D10644(must rebase first).
At least I got test case now, I was unable to break
88604b79b7
on purpose.Unfortunately D10644 doesn't fix this. But I have some ideas how to fix this without overshooting seeking and therefore affecting performance.
If I won't be successful, I will have to revert the patch.
Problem here is, that
av_seek_frame(anim->pFormatCtx, -1, pos, AVSEEK_FLAG_BACKWARD)
fails to seek to nearest previous I frame.This is contrary to documentation. See https://ffmpeg.org/doxygen/trunk/group__lavf__decoding.html#gaa23f7619d8d4ea0857065d9979c75ac8
When seeking to frame 0, ffmpeg seeks to packet 1 instead and results in wrong image being decoded.
This wasn't introduced by
88604b79b7
. Possiblyanim->pFormatCtx->start_time
is incorrect in that file?Same "bug" exists in VLC and older Blender versions where it is impossible to seek to first frame.
FFplay seems to have issues with seeking as well - try with
ffplay.exe -seek_interval 1 00013.MTS
You will see errors like
[h264 @ 0000015292f9e040] Missing reference picture, default is 2147483647
This bug can be resolved by applying small offset to
pFormatCtx->start_time
like this:int64_t st_time = anim->pFormatCtx->start_time - 20 * (AV_TIME_BASE / frame_rate);
This will work even for seeking to very first frame, which would fail with preseek. Effect is the same as preseek however. So seeking performance would be affected for all files.
@crantisz, I think that either seeking in ffmpeg or provided sample file is broken and this is not bug in Blender. Not sure which one is it, but I would recommend opening ticket on ffmpeg tracker with ffplay as an example (as I have mentioned above). You can mention this ticket as well.
A way how to resolve this issue is:
This way only broken files will have performance negatively affected.
@crantisz A way to resolve this issue immediately is to build proxies, which will also build timecodes. Timecodes will help with decoding issues like this one. So even if you don't want to use proxies, you can build low quality 25% size which will build very fast.
Though it seems there are small glitches even with timecodes :(
@crantisz I have done some research, looks like this exact problem is already reported in https://trac.ffmpeg.org/ticket/1607. Unfortunately it doesn't look like it will be resolved anytime soon.
But there is no need for reporting this.
This issue was referenced by
6c33d3d01b
Changed status from 'Confirmed' to: 'Resolved'