Page MenuHome

EEVEE Ambient Occlusion incorrect composition (affected by Bent Normals even at Factor of zero)
Confirmed, NormalPublic

Description

System Information
Operating system: rx 6800
Graphics card: windows 10

Blender Version
Broken: blender-2.93.0-a9e7d503ddcd-windows64
Worked: (newest version of Blender that worked as expected)

Short description of error
the ambient occlusion does not appear to blend correctly both in viewport and in final renders

no ambient occlusion


ao factor 1

ao factor 0

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Mon, Mar 29, 1:03 PM

Here, the result at Factor 1 looks correct, will confirm though since at Factor 0.0, I would assume the result to not be affected by Bent Normals at all?
Or it this a known limitation, @Clément Foucault (fclem)?

Philipp Oeser (lichtwerk) renamed this task from EEVEE Ambient Occlusion incorrect composition to EEVEE Ambient Occlusion incorrect composition (affected by Bent Normals even at Factor of zero).Mon, Mar 29, 1:03 PM