UVMap attributes unstable when using object info node. #87019

Closed
opened 2021-03-29 16:36:25 +02:00 by DorianB · 4 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-28 10:50, hash: e47f5cf197

Short description of error
Potential BUG?
i tried to align the particles tangent to the UV Space origin, everything is working fine as expected
Until i start to change with the transforms rotation values of the emitter object, then the UVSpace is not reliable anymore.
Transforms shouldn't have any impact on these 2Dvector data stored per mesh corner, right?

Sorry if there's a misunderstanding,
I'm pretty sure that UVMap attributes shouldn't be unstable even on an applied object, as this is stored within the mesh data.

File available below

Capture d’écran 2021-03-29 125744.png
ddd.gif
UV Space changin.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-28 10:50, hash: `e47f5cf197` **Short description of error** Potential BUG? i tried to align the particles tangent to the UV Space origin, everything is working fine as expected Until i start to change with the transforms rotation values of the emitter object, then the UVSpace is not reliable anymore. **Transforms shouldn't have any impact on these 2Dvector data stored per mesh corner, right?** Sorry if there's a misunderstanding, I'm pretty sure that UVMap attributes shouldn't be unstable even on an applied object, as this is stored within the mesh data. File available below ![Capture d’écran 2021-03-29 125744.png](https://archive.blender.org/developer/F9913568/Capture_d_écran_2021-03-29_125744.png) ![ddd.gif](https://archive.blender.org/developer/F9913570/ddd.gif) [UV Space changin.blend](https://archive.blender.org/developer/F9913572/UV_Space_changin.blend)
Author

Added subscriber: @dodododorian

Added subscriber: @dodododorian
DorianB changed title from UVMap attributes affected by object info node. to UVMap attributes unstable when using object info node. 2021-03-29 16:37:01 +02:00
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

This seems to be working correctly. The uv map is "stable" in the sense that the errors do not change their rotation when you rotate the plane. If you do want that the arrows rotate with the plane, then you have to take to planes rotation into account as shown below.

image.png

This seems to be working correctly. The uv map is "stable" in the sense that the errors do not change their rotation when you rotate the plane. If you do want that the arrows rotate with the plane, then you have to take to planes rotation into account as shown below. ![image.png](https://archive.blender.org/developer/F9914396/image.png)
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#87019
No description provided.