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Transform node after Point Instance causes issues
Closed, ResolvedPublicBUG


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-31 07:46, hash: rB645fc0c76794
Worked: Yesterday's build

Short description of error
Instancing an object and then using a transform node AFTERWARDS will transform the instances, not the whole object as a block.
Video shows transform only effecting the instanced brick scales, instead of scaling down the whole wall. (Translation appears to work but that would look the same regardless)

Exact steps for others to reproduce the error
Add a cube, instance a cube on the corners. Add a transform node and try to rotate the entire instancer with instances. Only the instances will rotate about their positions.

Test file:

Event Timeline

Falk David (filedescriptor) changed the task status from Needs Triage to Needs Information from User.Mar 31 2021, 6:27 PM

@Erindale (Erindale) Could you add the test .blend file to the report. That would be helpful. Thank you.

Hans Goudey (HooglyBoogly) changed the task status from Needs Information from User to Confirmed.Mar 31 2021, 6:31 PM
Hans Goudey (HooglyBoogly) claimed this task.
Hans Goudey (HooglyBoogly) changed the subtype of this task from "Report" to "Bug".

Thanks for the report! Fix incoming