Bevel Modifier and Normal Bevel Skews #87166

Open
opened 2021-04-03 17:58:23 +02:00 by Enrico Santi · 4 comments

System Information
Operating system: Windows 10
Graphics card: GeForce GTX 3080

Blender Version
Broken: All Blender versions including the latest 2.92
Worked: Probably on previous versions

Short description of error
Hello guys,

The Bevel modifier and the normal Bevel skews the higher the offset, and does not keep a similar thickness from the outside and inside wall.
The current "solution" is to bevel a plane and then add a Solidify modifier however the shape alters, which will require applying the modifier and further altering the shape, not allowing for modifier stack workflow. I asked a friend to try bevel in the same way in 3DS Max using my exported FBX and it beveled without skew.

Exact steps for others to reproduce the error
Load up the scene and you will see the applied modifiers, some of the different offset types have less skew effect but ultimately they all skew quite extensively

Bug.blend

Screenshot_4.png

Screenshot_7.png

Screenshot_5.png

Screenshot_1.png

As you can see the right shape is only with a Bevel modifier, it keeps the top flush to the shape however gets severely skewed and does not keep a similar thickness on the more rounded off corners. The version with a Solidify is more accurate however does not keep the top part flush with the rest of the shape and requires further modifying and loosing the stack workflow.

**System Information** Operating system: Windows 10 Graphics card: GeForce GTX 3080 **Blender Version** Broken: All Blender versions including the latest 2.92 Worked: Probably on previous versions **Short description of error** Hello guys, The Bevel modifier and the normal Bevel skews the higher the offset, and does not keep a similar thickness from the outside and inside wall. The current "solution" is to bevel a plane and then add a Solidify modifier however the shape alters, which will require applying the modifier and further altering the shape, not allowing for modifier stack workflow. I asked a friend to try bevel in the same way in 3DS Max using my exported FBX and it beveled without skew. **Exact steps for others to reproduce the error** Load up the scene and you will see the applied modifiers, some of the different offset types have less skew effect but ultimately they all skew quite extensively [Bug.blend](https://archive.blender.org/developer/F9919013/Bug.blend) ![Screenshot_4.png](https://archive.blender.org/developer/F9919002/Screenshot_4.png) ![Screenshot_7.png](https://archive.blender.org/developer/F9919003/Screenshot_7.png) ![Screenshot_5.png](https://archive.blender.org/developer/F9919004/Screenshot_5.png) ![Screenshot_1.png](https://archive.blender.org/developer/F9919007/Screenshot_1.png) As you can see the right shape is only with a Bevel modifier, it keeps the top flush to the shape however gets severely skewed and does not keep a similar thickness on the more rounded off corners. The version with a Solidify is more accurate however does not keep the top part flush with the rest of the shape and requires further modifying and loosing the stack workflow.
Author

Added subscriber: @CosmicSlothKing

Added subscriber: @CosmicSlothKing

Added subscriber: @deadpin

Added subscriber: @deadpin

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

As discussed on chat, allowing the developers to take a deeper look here to see if this is a known issue with the tool or not.

As discussed on chat, allowing the developers to take a deeper look here to see if this is a known issue with the tool or not.
Philipp Oeser removed the
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label 2023-02-09 15:28:36 +01:00
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Reference: blender/blender#87166
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