Operating system: Windows 10
Graphics card: GeForce GTX 3080
Broken: All Blender versions including the latest 2.92
Worked: Probably on previous versions
Short description of error
The Bevel modifier and the normal Bevel skews the higher the offset, and does not keep a similar thickness from the outside and inside wall.
The current "solution" is to bevel a plane and then add a Solidify modifier however the shape alters, which will require applying the modifier and further altering the shape, not allowing for modifier stack workflow. I asked a friend to try bevel in the same way in 3DS Max using my exported FBX and it beveled without skew.
Exact steps for others to reproduce the error
Load up the scene and you will see the applied modifiers, some of the different offset types have less skew effect but ultimately they all skew quite extensively
As you can see the right shape is only with a Bevel modifier, it keeps the top flush to the shape however gets severely skewed and does not keep a similar thickness on the more rounded off corners. The version with a Solidify is more accurate however does not keep the top part flush with the rest of the shape and requires further modifying and loosing the stack workflow.