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Object dragged from Outliner into Geo Nodes doesn't auto update
Closed, ResolvedPublic


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-02 21:26, hash: rB321eef6a0c0f
Worked: unknown

Short description of error
When an object is dragged from the outliner into the node tree to generate an Object Info node, it doesn't automatically update with the object's transforms and the nodes need another change to update.
The issue does not happen if the object is picked from within the node tree, only when dragged from the outliner.
Saving and reopening the file will stop the issue.

In this video I'm demonstrating using an empty to drive the cube location:

Exact steps for others to reproduce the error
Add a cube and add a geometry nodes tree.
Add an empty and drag it from the outliner into the node graph. Connect the Location vector socket into the Translation vector socket of a transform node.
Move the empty and watch the cube not move.