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EEVEE White Dots/Speckles/Artifacts
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-03 16:32, hash: rB8681504f0612
Worked: (newest version of Blender that worked as expected)

Short description of error
ok so this is what I concluded, first the white dots will appear randomly in viewport in specific places, the dots place differ when rendered, this issue appears when a flat surface is tangent to camera/viewport view, with or without lighting, this is only solved when disconnecting the BSDF and leaving the Material Output with no input, it's not related to reflections or DOF, the DOF and Bloom exaggerate it but its not the cause{F9920228}

Exact steps for others to reproduce the error
-Try to make the camera tangent to a flat surface with a BSDF attached, activate the bloom and DOF to make it obvious
This is only in 2.93, 2.92 is ok

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