Crash after undo "Mask slice to new object" #87243

Closed
opened 2021-04-06 18:54:41 +02:00 by José Luis Villalva · 24 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab
Worked: This problem happens to me with 2.92, the pc that I use now I formatted it, unfortunately before I used version 2.82

Short description of error
My problem is that when I use the option "mask slice to new object" and then I use ctrl + Z the blender closes !! I formatted the PC a few weeks ago, unfortunately I didn't use version 2.92 before. What I realized is that when I use the "mask slice to new object" option and then go to edit mode, I can use control + Z without any problem, that is, it does not close.]

Exact steps for others to reproduce the error

  • Open default sculpting file
  • Select box mask -> draw
  • Call Mask slice to new object
  • Undo multiple times
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92 **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: `02948a2cab` Worked: This problem happens to me with 2.92, the pc that I use now I formatted it, unfortunately before I used version 2.82 **Short description of error** My problem is that when I use the option "mask slice to new object" and then I use ctrl + Z the blender closes !! I formatted the PC a few weeks ago, unfortunately I didn't use version 2.92 before. What I realized is that when I use the "mask slice to new object" option and then go to edit mode, I can use control + Z without any problem, that is, it does not close.] **Exact steps for others to reproduce the error** - Open default sculpting file - Select box mask -> draw - Call `Mask slice to new object` - Undo multiple times

Added subscriber: @Boeta

Added subscriber: @Boeta

#94449 was marked as duplicate of this issue

#94449 was marked as duplicate of this issue

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

I can confirm the crash, but only after pressing Ctrl + Z a second time (or more...).

I can confirm the crash, but only after pressing Ctrl + Z a second time (or more...).

In #87243#1141883, @TheRedWaxPolice wrote:
I can confirm the crash, but only after pressing Ctrl + Z a second time (or more...).

Yes, it closes me with the third ctrl + z, that is to say that I cannot return to the moment I painted the mask.

> In #87243#1141883, @TheRedWaxPolice wrote: > I can confirm the crash, but only after pressing Ctrl + Z a second time (or more...). Yes, it closes me with the third ctrl + z, that is to say that I cannot return to the moment I painted the mask.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm the crash after 3 undo steps.
In addition to the visual glitch reported in #81726 (Bug when opening a file in sculpt mode, making N strokes, and undoing N times)
Crash log:

 	KernelBase.dll!00007ff81d0f4b59()	Unknown
 	clang_rt.asan_dbg_dynamic-x86_64.dll!00007fff9ec2c375()	Unknown
 	ntdll.dll!00007ff81f568a4c()	Unknown
 	ntdll.dll!00007ff81f541276()	Unknown
 	ntdll.dll!00007ff81f590a9e()	Unknown
>	blender.exe!BKE_scene_object_base_flag_sync_from_base(Base * base) Line 2923	C

 	blender.exe!BKE_scene_set_background(Main * bmain, Scene * scene) Line 2127	C
 	blender.exe!setup_app_data(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, ReportList * reports) Line 381	C
 	blender.exe!setup_app_blend_file_data(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, ReportList * reports) Line 419	C
 	blender.exe!BKE_blendfile_read_setup_ex(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, ReportList * reports, const bool startup_update_defaults, const unsigned char * startup_app_template) Line 456	C
 	blender.exe!BKE_blendfile_read_setup(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, ReportList * reports) Line 465	C
 	blender.exe!BKE_memfile_undo_decode(MemFileUndoData * mfu, const eUndoStepDir undo_direction, const bool use_old_bmain_data, bContext * C) Line 97	C
 	blender.exe!memfile_undosys_step_decode(bContext * C, Main * bmain, UndoStep * us_p, const eUndoStepDir undo_direction, bool UNUSED_is_final) Line 195	C
 	blender.exe!undosys_step_decode(bContext * C, Main * bmain, UndoStack * ustack, UndoStep * us, const eUndoStepDir dir, bool is_final) Line 216	C
 	blender.exe!BKE_undosys_step_load_data_ex(UndoStack * ustack, bContext * C, UndoStep * us_target, UndoStep * us_reference, const bool use_skip) Line 814	C
 	blender.exe!BKE_undosys_step_undo_with_data_ex(UndoStack * ustack, bContext * C, UndoStep * us_target, bool use_skip) Line 875	C
 	blender.exe!BKE_undosys_step_undo_with_data(UndoStack * ustack, bContext * C, UndoStep * us_target) Line 885	C
 	blender.exe!BKE_undosys_step_undo(UndoStack * ustack, bContext * C) Line 893	C
 	blender.exe!ed_undo_step_direction(bContext * C, eUndoStepDir step, ReportList * reports) Line 301	C
 	blender.exe!ed_undo_exec(bContext * C, wmOperator * op) Line 511	C
 	blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1362	C
 	blender.exe!wm_handler_operator_call(bContext * C, ListBase * handlers, wmEventHandler * handler_base, wmEvent * event, PointerRNA * properties, const unsigned char * kmi_idname) Line 2178	C
 	blender.exe!wm_handlers_do_keymap_with_keymap_handler(bContext * C, wmEvent * event, ListBase * handlers, wmEventHandler_Keymap * handler, wmKeyMap * keymap, const bool do_debug_handler) Line 2503	C
 	blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2799	C
 	blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2931	C
 	blender.exe!wm_event_do_handlers(bContext * C) Line 3456	C
 	blender.exe!WM_main(bContext * C) Line 649	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 231	C
 	[External Code]	
I can confirm the crash after 3 undo steps. In addition to the visual glitch reported in #81726 (Bug when opening a file in sculpt mode, making N strokes, and undoing N times) Crash log: ``` KernelBase.dll!00007ff81d0f4b59() Unknown clang_rt.asan_dbg_dynamic-x86_64.dll!00007fff9ec2c375() Unknown ntdll.dll!00007ff81f568a4c() Unknown ntdll.dll!00007ff81f541276() Unknown ntdll.dll!00007ff81f590a9e() Unknown > blender.exe!BKE_scene_object_base_flag_sync_from_base(Base * base) Line 2923 C blender.exe!BKE_scene_set_background(Main * bmain, Scene * scene) Line 2127 C blender.exe!setup_app_data(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, ReportList * reports) Line 381 C blender.exe!setup_app_blend_file_data(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, ReportList * reports) Line 419 C blender.exe!BKE_blendfile_read_setup_ex(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, ReportList * reports, const bool startup_update_defaults, const unsigned char * startup_app_template) Line 456 C blender.exe!BKE_blendfile_read_setup(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, ReportList * reports) Line 465 C blender.exe!BKE_memfile_undo_decode(MemFileUndoData * mfu, const eUndoStepDir undo_direction, const bool use_old_bmain_data, bContext * C) Line 97 C blender.exe!memfile_undosys_step_decode(bContext * C, Main * bmain, UndoStep * us_p, const eUndoStepDir undo_direction, bool UNUSED_is_final) Line 195 C blender.exe!undosys_step_decode(bContext * C, Main * bmain, UndoStack * ustack, UndoStep * us, const eUndoStepDir dir, bool is_final) Line 216 C blender.exe!BKE_undosys_step_load_data_ex(UndoStack * ustack, bContext * C, UndoStep * us_target, UndoStep * us_reference, const bool use_skip) Line 814 C blender.exe!BKE_undosys_step_undo_with_data_ex(UndoStack * ustack, bContext * C, UndoStep * us_target, bool use_skip) Line 875 C blender.exe!BKE_undosys_step_undo_with_data(UndoStack * ustack, bContext * C, UndoStep * us_target) Line 885 C blender.exe!BKE_undosys_step_undo(UndoStack * ustack, bContext * C) Line 893 C blender.exe!ed_undo_step_direction(bContext * C, eUndoStepDir step, ReportList * reports) Line 301 C blender.exe!ed_undo_exec(bContext * C, wmOperator * op) Line 511 C blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1362 C blender.exe!wm_handler_operator_call(bContext * C, ListBase * handlers, wmEventHandler * handler_base, wmEvent * event, PointerRNA * properties, const unsigned char * kmi_idname) Line 2178 C blender.exe!wm_handlers_do_keymap_with_keymap_handler(bContext * C, wmEvent * event, ListBase * handlers, wmEventHandler_Keymap * handler, wmKeyMap * keymap, const bool do_debug_handler) Line 2503 C blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2799 C blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2931 C blender.exe!wm_event_do_handlers(bContext * C) Line 3456 C blender.exe!WM_main(bContext * C) Line 649 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 231 C [External Code] ```

Added subscriber: @mont29

Added subscriber: @mont29

There is a lot to say about the MESH_OT_paint_mask_slice code... for a starter, it triggers an assert (mesh.c:1035, BKE_mesh_copy_parameters_for_eval(), at 'me_dst->id.tag & (LIB_TAG_NO_MAIN | LIB_TAG_COPIED_ON_WRITE)'), and from a quick look it seems to be doing fairly un-efficient things with multiple copies of the mesh, if not fully illegal stuff.

My bet would be it also misses some depsgraph update flags, but hard to tell for sure.

This is responsibility of the #sculpt_paint_texture module, and this code should be sanitized before 3.0 release, so raising the priority.

There is a lot to say about the `MESH_OT_paint_mask_slice` code... for a starter, it triggers an assert (`mesh.c:1035`, `BKE_mesh_copy_parameters_for_eval(), at 'me_dst->id.tag & (LIB_TAG_NO_MAIN | LIB_TAG_COPIED_ON_WRITE)'`), and from a quick look it seems to be doing fairly un-efficient things with multiple copies of the mesh, if not fully illegal stuff. My bet would be it also misses some depsgraph update flags, but hard to tell for sure. This is responsibility of the #sculpt_paint_texture module, and this code should be sanitized before 3.0 release, so raising the priority.

Added subscriber: @JosephEagar

Added subscriber: @JosephEagar

@JosephEagar maybe you'd be interested in having a look at this one?

@JosephEagar maybe you'd be interested in having a look at this one?

Actually, this code has been in Blender for two years already (sigh!!!), so down-grading severity related to 3.0 release since this is not a regression. But it should really be addressed none the less.

Actually, this code has been in Blender for two years already (*sigh!!!*), so down-grading severity related to 3.0 release since this is not a regression. But it should really be addressed none the less.
Member

Added subscribers: @carlosmu, @PratikPB2123

Added subscribers: @carlosmu, @PratikPB2123
Member

@mont29 , can we remove 3.0.0 tag? Report doesn't look correct in present state.

@mont29 , can we remove 3.0.0 tag? Report doesn't look correct in present state.

Yes indeed... Will keep the priority to high though, since this is a fairly severe bug & usability issue, albeit in a limited area.

Yes indeed... Will keep the priority to high though, since this is a fairly severe bug & usability issue, albeit in a limited area.
Member

Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar
Joseph Eagar was assigned by Julien Kaspar 2022-05-12 10:23:37 +02:00
Member

This has been an issue for a while so I'll lower the priority. @JosephEagar will look into the issue further.

This has been an issue for a while so I'll lower the priority. @JosephEagar will look into the issue further.
Julien Kaspar changed title from Problem with the mask option "mask slice to new object" to Crash after undo "Mask slice to new object" 2023-01-09 11:45:56 +01:00
Philipp Oeser removed the
Interest
Sculpt, Paint & Texture
label 2023-02-10 09:11:58 +01:00

blender 3.6.1LTS had the same issue. I test it in two computer configuration,one with cpu i7-4790,gpu 1060,ddr3 ram 32G ;other one with cpu i9-12900KF, gpu 3080ti, ddr4 ram 64G . Both computer have undo clash issue.

blender 3.6.1LTS had the same issue. I test it in two computer configuration,one with cpu i7-4790,gpu 1060,ddr3 ram 32G ;other one with cpu i9-12900KF, gpu 3080ti, ddr4 ram 64G . Both computer have undo clash issue.
Joseph Eagar was unassigned by Hans Goudey 2024-02-13 16:28:47 +01:00
Julien Kaspar added this to the Sculpt, Paint & Texture project 2024-02-13 18:06:20 +01:00
Julien Kaspar removed this from the Sculpt, Paint & Texture project 2024-02-13 18:06:57 +01:00
Member

I can't reproduce a crash. But it could be that I'm missing something.

I can't reproduce a crash. But it could be that I'm missing something.
Member

I can still reproduce it when pressing undo multiple times.

I'll make a task for the various issues behind these operators for a better overview so these operators can be tackled soon.

I can still reproduce it when pressing undo multiple times. I'll make a task for the various issues behind these operators for a better overview so these operators can be tackled soon.

This issue is still here.

The issue happens because the operator changes the focus from the main object to the new object.

If you select the main object after the masked part was sliced this works well.

I attached two videos. The first one is te bug. The second one is my workaround. Maybe it's a clue.

This issue is still here. The issue happens because the operator changes the focus from the main object to the new object. If you select the main object after the masked part was sliced this works well. I attached two videos. The first one is te bug. The second one is my workaround. Maybe it's a clue.
Member

I can still confirm as well. Now it crashes/assert in layer_collection function due to accessing memory at cob->ob which is freed already
We're raising the priority of crash reports (easy to run into).

Module members/owners can of course lower it.

Call Stack
 	blender.exe!_BLI_assert_abort() Line 52	C
 	blender.exe!BKE_idtype_idcode_is_linkable(short idcode) Line 183	C++
 	blender.exe!id_lib_indirect_weak_link(ID * id) Line 264	C++
>	blender.exe!layer_collection_objects_sync(ViewLayer * view_layer, LayerCollection * layer, ListBase * r_lb_new_object_bases, const short collection_restrict, const short layer_restrict, const unsigned short local_collections_bits) Line 1044	C++
 	blender.exe!layer_collection_sync(ViewLayer * view_layer, LayerCollectionResync * layer_resync, BLI_mempool * layer_resync_mempool, ListBase * r_lb_new_object_bases, const short parent_layer_flag, const short parent_collection_restrict, const short parent_layer_restrict, const unsigned short parent_local_collections_bits) Line 1239	C++
 	blender.exe!layer_collection_sync(ViewLayer * view_layer, LayerCollectionResync * layer_resync, BLI_mempool * layer_resync_mempool, ListBase * r_lb_new_object_bases, const short parent_layer_flag, const short parent_collection_restrict, const short parent_layer_restrict, const unsigned short parent_local_collections_bits) Line 1208	C++
 	blender.exe!BKE_layer_collection_sync(const Scene * scene, ViewLayer * view_layer) Line 1373	C++
 	blender.exe!BKE_view_layer_synced_ensure(const Scene * scene, ViewLayer * view_layer) Line 998	C++
 	blender.exe!BKE_scene_set_background(Main * bmain, Scene * scene) Line 2049	C++
 	blender.exe!setup_app_data(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, BlendFileReadWMSetupData * wm_setup_data, BlendFileReadReport * reports) Line 929	C++
 	blender.exe!setup_app_blend_file_data(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, BlendFileReadWMSetupData * wm_setup_data, BlendFileReadReport * reports) Line 969	C++
 	blender.exe!BKE_blendfile_read_setup_readfile(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, BlendFileReadWMSetupData * wm_setup_data, BlendFileReadReport * reports, bool startup_update_defaults, const char * startup_app_template) Line 1006	C++
 	blender.exe!BKE_blendfile_read_setup_undo(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, BlendFileReadReport * reports) Line 1015	C++
 	blender.exe!BKE_memfile_undo_decode(MemFileUndoData * mfu, eUndoStepDir undo_direction, bool use_old_bmain_data, bContext * C) Line 86	C++
 	blender.exe!memfile_undosys_step_decode(bContext * C, Main * bmain, UndoStep * us_p, const eUndoStepDir undo_direction, bool __formal) Line 208	C++
 	blender.exe!undosys_step_decode(bContext * C, Main * bmain, UndoStack * ustack, UndoStep * us, const eUndoStepDir dir, bool is_final) Line 205	C++
 	blender.exe!BKE_undosys_step_load_data_ex(UndoStack * ustack, bContext * C, UndoStep * us_target, UndoStep * us_reference, bool use_skip) Line 797	C++
 	blender.exe!BKE_undosys_step_undo_with_data_ex(UndoStack * ustack, bContext * C, UndoStep * us_target, bool use_skip) Line 843	C++
 	blender.exe!BKE_undosys_step_undo_with_data(UndoStack * ustack, bContext * C, UndoStep * us_target) Line 848	C++
 	blender.exe!BKE_undosys_step_undo(UndoStack * ustack, bContext * C) Line 853	C++
 	blender.exe!ed_undo_step_direction(bContext * C, eUndoStepDir step, ReportList * reports) Line 287	C++
 	blender.exe!ed_undo_exec(bContext * C, wmOperator * op) Line 508	C++
 	blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, const wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1563	C++
 	blender.exe!wm_handler_operator_call(bContext * C, ListBase * handlers, wmEventHandler * handler_base, wmEvent * event, PointerRNA * properties, const char * kmi_idname) Line 2582	C++
 	blender.exe!wm_handlers_do_keymap_with_keymap_handler(bContext * C, wmEvent * event, ListBase * handlers, wmEventHandler_Keymap * handler, wmKeyMap * keymap, const bool do_debug_handler) Line 2974	C++
 	blender.exe!wm_handlers_do_intern(bContext * C, wmWindow * win, wmEvent * event, ListBase * handlers) Line 3304	C++
 	blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 3444	C++
 	blender.exe!wm_event_do_handlers(bContext * C) Line 4155	C++
 	blender.exe!WM_main(bContext * C) Line 616	C++
 	blender.exe!main(int argc, const char * * __formal) Line 578	C++
I can still confirm as well. Now it crashes/assert in layer_collection function due to accessing memory at `cob->ob` which is freed already We're raising the priority of crash reports (easy to run into). Module members/owners can of course lower it. <details> <summary> Call Stack </summary> ``` blender.exe!_BLI_assert_abort() Line 52 C blender.exe!BKE_idtype_idcode_is_linkable(short idcode) Line 183 C++ blender.exe!id_lib_indirect_weak_link(ID * id) Line 264 C++ > blender.exe!layer_collection_objects_sync(ViewLayer * view_layer, LayerCollection * layer, ListBase * r_lb_new_object_bases, const short collection_restrict, const short layer_restrict, const unsigned short local_collections_bits) Line 1044 C++ blender.exe!layer_collection_sync(ViewLayer * view_layer, LayerCollectionResync * layer_resync, BLI_mempool * layer_resync_mempool, ListBase * r_lb_new_object_bases, const short parent_layer_flag, const short parent_collection_restrict, const short parent_layer_restrict, const unsigned short parent_local_collections_bits) Line 1239 C++ blender.exe!layer_collection_sync(ViewLayer * view_layer, LayerCollectionResync * layer_resync, BLI_mempool * layer_resync_mempool, ListBase * r_lb_new_object_bases, const short parent_layer_flag, const short parent_collection_restrict, const short parent_layer_restrict, const unsigned short parent_local_collections_bits) Line 1208 C++ blender.exe!BKE_layer_collection_sync(const Scene * scene, ViewLayer * view_layer) Line 1373 C++ blender.exe!BKE_view_layer_synced_ensure(const Scene * scene, ViewLayer * view_layer) Line 998 C++ blender.exe!BKE_scene_set_background(Main * bmain, Scene * scene) Line 2049 C++ blender.exe!setup_app_data(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, BlendFileReadWMSetupData * wm_setup_data, BlendFileReadReport * reports) Line 929 C++ blender.exe!setup_app_blend_file_data(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, BlendFileReadWMSetupData * wm_setup_data, BlendFileReadReport * reports) Line 969 C++ blender.exe!BKE_blendfile_read_setup_readfile(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, BlendFileReadWMSetupData * wm_setup_data, BlendFileReadReport * reports, bool startup_update_defaults, const char * startup_app_template) Line 1006 C++ blender.exe!BKE_blendfile_read_setup_undo(bContext * C, BlendFileData * bfd, const BlendFileReadParams * params, BlendFileReadReport * reports) Line 1015 C++ blender.exe!BKE_memfile_undo_decode(MemFileUndoData * mfu, eUndoStepDir undo_direction, bool use_old_bmain_data, bContext * C) Line 86 C++ blender.exe!memfile_undosys_step_decode(bContext * C, Main * bmain, UndoStep * us_p, const eUndoStepDir undo_direction, bool __formal) Line 208 C++ blender.exe!undosys_step_decode(bContext * C, Main * bmain, UndoStack * ustack, UndoStep * us, const eUndoStepDir dir, bool is_final) Line 205 C++ blender.exe!BKE_undosys_step_load_data_ex(UndoStack * ustack, bContext * C, UndoStep * us_target, UndoStep * us_reference, bool use_skip) Line 797 C++ blender.exe!BKE_undosys_step_undo_with_data_ex(UndoStack * ustack, bContext * C, UndoStep * us_target, bool use_skip) Line 843 C++ blender.exe!BKE_undosys_step_undo_with_data(UndoStack * ustack, bContext * C, UndoStep * us_target) Line 848 C++ blender.exe!BKE_undosys_step_undo(UndoStack * ustack, bContext * C) Line 853 C++ blender.exe!ed_undo_step_direction(bContext * C, eUndoStepDir step, ReportList * reports) Line 287 C++ blender.exe!ed_undo_exec(bContext * C, wmOperator * op) Line 508 C++ blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, const wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1563 C++ blender.exe!wm_handler_operator_call(bContext * C, ListBase * handlers, wmEventHandler * handler_base, wmEvent * event, PointerRNA * properties, const char * kmi_idname) Line 2582 C++ blender.exe!wm_handlers_do_keymap_with_keymap_handler(bContext * C, wmEvent * event, ListBase * handlers, wmEventHandler_Keymap * handler, wmKeyMap * keymap, const bool do_debug_handler) Line 2974 C++ blender.exe!wm_handlers_do_intern(bContext * C, wmWindow * win, wmEvent * event, ListBase * handlers) Line 3304 C++ blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 3444 C++ blender.exe!wm_event_do_handlers(bContext * C) Line 4155 C++ blender.exe!WM_main(bContext * C) Line 616 C++ blender.exe!main(int argc, const char * * __formal) Line 578 C++ ``` </details>
Pratik Borhade added
Priority
High
and removed
Priority
Normal
labels 2024-02-14 04:58:44 +01:00
Raul Fernandez Hernandez self-assigned this 2024-03-07 16:03:08 +01:00

I'll give it a shot since recently fixed another bug related to undo/redo for color filters so hopefully I still have in my L1 cache those code paths 🤞

I'll give it a shot since recently fixed another bug related to undo/redo for color filters so hopefully I still have in my L1 cache those code paths 🤞
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2024-03-14 17:02:17 +01:00
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Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
11 Participants
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Reference: blender/blender#87243
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