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Persistent Data ignores animation
Confirmed, HighPublic


System Information
Operating system: Linux-5.11.8-arch1-1-x86_64-with-glibc2.33 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.67

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-07 21:03, hash: rBb7b1b2325c1a

Caused by rB9676a1f61ebe: Fix render crash in some .blend files after Persistent Data changes

Short description of error
While camera animations work fine, simple object animations seem to be ignored (or treated as persistent) when the new Persistent Data option is enabled.

Exact steps for others to reproduce the error
See attached blend-file.
There are two animations present: The empty that drives the texture offset, as well as the sphere should move. (Easy to see in the viewport when scrubbing in Material Preview or Rendered View.

It renders fine with Persistent Data disabled, but with the option enabled, all the frames are identical.

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Thu, Apr 8, 2:02 PM

Can confirm, was still good though in rB074b0b6da0a4.
Will check.