Operating system: Linux-5.11.8-arch1-1-x86_64-with-glibc2.33 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.67
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-07 21:03, hash: rBb7b1b2325c1a
Short description of error
While camera animations work fine, simple object animations seem to be ignored (or treated as persistent) when the new Persistent Data option is enabled.
Exact steps for others to reproduce the error
See attached blend-file.
There are two animations present: The empty that drives the texture offset, as well as the sphere should move. (Easy to see in the viewport when scrubbing in Material Preview or Rendered View.
It renders fine with Persistent Data disabled, but with the option enabled, all the frames are identical.