NLA Solo/Muting doesn't force rest pose on muted tracks #87487

Closed
opened 2021-04-14 11:42:18 +02:00 by Michael George · 15 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GT 710/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.65

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab
Worked: (newest version of Blender that worked as expected)

Short description of error
In case of no key frames in the solo track, the armature should go to the rest pose because the other key frames in the other "muted" tracks must have no effect at all.
Instead, the bones positions and rotation is stuck at the frame where I pressed the star icon. Or maybe they keep their visual position and rotation at the frame where I pressed the start icon.
It only works properly for the Orange action (the Edited action). I mean the action that has not been pushed down yet. Otherwise, it doesn't go to the rest pose.

Exact steps for others to reproduce the error
Download my file. You may have a look at the rest pose so that you know the original pose which has the shape of T.
Note: Each action is related to a specific arm and the orange action (edited action) is related to the most upper bone in the base (vertical) spine.

  1. Click the star icon of any track at any frame and you will notice that only the orange action goes to the rest pose. The other arm should go to the rest pose but it keeps its current pose instead.

My file: bug of start solo.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GT 710/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.65 **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: `02948a2cab` Worked: (newest version of Blender that worked as expected) **Short description of error** In case of no key frames in the solo track, the armature should go to the rest pose because the other key frames in the other "muted" tracks must have no effect at all. Instead, the bones positions and rotation is stuck at the frame where I pressed the star icon. Or maybe they keep their visual position and rotation at the frame where I pressed the start icon. It only works properly for the Orange action (the Edited action). I mean the action that has not been pushed down yet. Otherwise, it doesn't go to the rest pose. **Exact steps for others to reproduce the error** Download my file. You may have a look at the rest pose so that you know the original pose which has the shape of T. Note: Each action is related to a specific arm and the orange action (edited action) is related to the most upper bone in the base (vertical) spine. 1. Click the star icon of any track at any frame and you will notice that only the orange action goes to the rest pose. The other arm should go to the rest pose but it keeps its current pose instead. My file: [bug of start solo.blend](https://archive.blender.org/developer/F9933171/bug_of_start_solo.blend)
Author

Added subscriber: @MikeBlenderLover

Added subscriber: @MikeBlenderLover
wilsonharry commented 2021-04-14 12:02:27 +02:00 (Migrated from localhost:3001)

Added subscriber: @wilsonharry

Added subscriber: @wilsonharry
wilsonharry commented 2021-04-14 12:02:27 +02:00 (Migrated from localhost:3001)

This comment was removed by @wilsonharry

*This comment was removed by @wilsonharry*

Added subscriber: @dfelinto

Added subscriber: @dfelinto
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Sorry this has been lying around for some time.

I can confirm the behavior (though it has been like that for ages).
The same is true for muting even (same effect: pose of muted track is kept, not returning to restpose).
The system of evaluating the nla stack works by collecting a bunch of channels that are touched by unmuted tracks/actions and then flushes those.
At no point are we "starting" from the rest pose and build up on it.
As a result, poses that are not touched by unmuted tracks/actions just remain as they were.

This might very well be a conscious decision (e.g. for performance reasons), but to me this is unexpected behavior (this is not what I would expect from a mute/solo system).

Therefor, I will set this to confirmed, Animation/Rigging module might decide to close this as working as designed...

Sorry this has been lying around for some time. I can confirm the behavior (though it has been like that for ages). The same is true for muting even (same effect: pose of muted track is kept, not returning to restpose). The system of evaluating the nla stack works by collecting a bunch of channels that are touched by unmuted tracks/actions and then flushes those. At no point are we "starting" from the rest pose and build up on it. As a result, poses that are not touched by unmuted tracks/actions just remain as they were. This might very well be a conscious decision (e.g. for performance reasons), but to me this is unexpected behavior (this is not what I would expect from a `mute`/`solo` system). Therefor, I will set this to confirmed, `Animation/Rigging` module might decide to close this as working as designed...
Philipp Oeser changed title from Solo (Star Icon) doesn't force rest pose. to NLA Solo/Muting doesn't force rest pose on muted tracks 2021-08-16 11:32:24 +02:00
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Added subscriber: @wbmoss_dev

Added subscriber: @wbmoss_dev
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@wbmoss_dev : is this expected behavior?

@wbmoss_dev : is this expected behavior?
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Added subscriber: @LucianoMunoz

Added subscriber: @LucianoMunoz
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FYI, here is a response from @LucianoMunoz (basically: this is expected behavior):
https://blender.chat/channel/animation-module?msg=EwGGDfQvFww2fqtLZ

FYI, here is a response from @LucianoMunoz (basically: this is expected behavior): https://blender.chat/channel/animation-module?msg=EwGGDfQvFww2fqtLZ

Its totally what I would expect, If I want to go to rest pose there is a button for that.
on top of that, this is useful behaviour.

Its totally what I would expect, If I want to go to rest pose there is a button for that. on top of that, this is useful behaviour.
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Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
Member

OK, maybe this is not a bug then.
Will set to Needs Information from Developers to get a confirming opinion on that.

OK, maybe this is not a bug then. Will set to `Needs Information from Developers` to get a confirming opinion on that.
Philipp Oeser removed the
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Animation & Rigging
label 2023-02-09 14:35:50 +01:00
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This is the intended behavior, and is consistent with how animation behaves elsewhere in Blender. Even outside of the NLA, when animation is muted, deleted, etc., the pose/transforms/values remain.

This is the intended behavior, and is consistent with how animation behaves elsewhere in Blender. Even outside of the NLA, when animation is muted, deleted, etc., the pose/transforms/values remain.
Blender Bot added
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and removed
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Needs Info from Developers
labels 2023-06-06 12:44:39 +02:00
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Reference: blender/blender#87487
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