Bevel modifier profile direction depends on edge/face order #87586

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opened 2021-04-17 19:35:36 +02:00 by SensArice · 9 comments

2021-04-18 01-18-54.mp4

01.blend

屏幕截图(72).png

It is recommended that the Solidify modifier reorder the faces.

This is the problem I encountered when I was making a column. I thought it was bug.

It was later found that after the Solidify modifier, the Bevel direction is controlled by the face order, and the Bevel modifier has no option for the face order.

[2021-04-18 01-18-54.mp4](https://archive.blender.org/developer/F9937652/2021-04-18_01-18-54.mp4) [01.blend](https://archive.blender.org/developer/F9937659/01.blend) ![屏幕截图(72).png](https://archive.blender.org/developer/F9937689/屏幕截图_72_.png) It is recommended that the Solidify modifier reorder the faces. This is the problem I encountered when I was making a column. I thought it was bug. It was later found that after the Solidify modifier, the Bevel direction is controlled by the face order, and the Bevel modifier has no option for the face order.
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Added subscriber: @SensArice

Added subscriber: @SensArice
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Added subscribers: @HooglyBoogly, @lichtwerk

Added subscribers: @HooglyBoogly, @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm the [unexpected] behavior.

Havent seen this reported before, maybe @HooglyBoogly has an idea?

Can confirm the [unexpected] behavior. Havent seen this reported before, maybe @HooglyBoogly has an idea?

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Looked into this a bit, currently the direction of the bevel profile seems to depend on edge/face order.

This can be tested by applying the spin modifier, then running sort edges/faces with random order.

Looked into this a bit, currently the direction of the bevel profile seems to depend on edge/face order. This can be tested by applying the spin modifier, then running sort edges/faces with random order.
Campbell Barton changed title from It is recommended that the Solidify modifier reorder the faces. to Bevel modifier profile direction depends on edge/face order 2021-04-22 10:01:44 +02:00
Author

I think this feature needs to be improved.

Although there is nothing wrong with individual modifiers.

However, in order to better combine modifiers, we should pay attention to whether the output of each modifier or geometric node is neat or not, so as to make people happy to create.

I think this feature needs to be improved. Although there is nothing wrong with individual modifiers. However, in order to better combine modifiers, we should pay attention to whether the output of each modifier or geometric node is neat or not, so as to make people happy to create.
Member

The choice of which orientation to use for the profile is not trivial-- right now it's supposed to use a combination of Z-up, and then propagating that around a branch of beveled edges.

That's not necessarily the only way to do it, but currently I don't have a good idea for how to fix this.

Eventually I wanted to add an edge attribute that would reverse the profile.

The choice of which orientation to use for the profile is not trivial-- right now it's supposed to use a combination of Z-up, and then propagating that around a branch of beveled edges. That's not necessarily the only way to do it, but currently I don't have a good idea for how to fix this. Eventually I wanted to add an edge attribute that would reverse the profile.
Author

Why would someone change my title?
I suggest adding face renumber to the Solidify modifier.
In this way, the problem of chamfering direction can be solved.

Or add sort nodes with attribute masks to geometric nodes, which is just my idea, but I won't do this by writing code.

Why would someone change my title? I suggest adding face renumber to the Solidify modifier. In this way, the problem of chamfering direction can be solved. Or add sort nodes with attribute masks to geometric nodes, which is just my idea, but I won't do this by writing code.
Philipp Oeser removed the
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Reference: blender/blender#87586
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