Can't snap dynamic brush object to dynamic paint canvas object #87588

Closed
opened 2021-04-17 21:06:54 +02:00 by Marcos Graf · 7 comments

Can't snap to dynamic paint canvas object.blend

System Information
Operating system: Linux-5.4.0-72-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.56

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab
Worked: (newest version of Blender that worked as expected)

Short description of error
Snap tools won't work if the selected object has a dynamic paint brush and the target object has a dynamic paint canvas

Exact steps for others to reproduce the error
Add dynamic paint as canvas to an object.
Add dynamic paint as brush to another object.
This object (brush) won't snap to the first one (canvas) (e.g. point, surface, ...)

(but the canvas object can snap to the brush object)
(and non dynamic paint objects can snap to both)

[Can't snap to dynamic paint canvas object.blend](https://archive.blender.org/developer/F9937748/Can_t_snap_to_dynamic_paint_canvas_object.blend) **System Information** Operating system: Linux-5.4.0-72-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.56 **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: `02948a2cab` Worked: (newest version of Blender that worked as expected) **Short description of error** Snap tools won't work if the selected object has a dynamic paint brush and the target object has a dynamic paint canvas **Exact steps for others to reproduce the error** Add dynamic paint as canvas to an object. Add dynamic paint as brush to another object. This object (brush) won't snap to the first one (canvas) (e.g. point, surface, ...) (but the canvas object can snap to the brush object) (and non dynamic paint objects can snap to both)
Author

Added subscriber: @mitap

Added subscriber: @mitap
toddbaxx commented 2021-04-19 10:00:45 +02:00 (Migrated from localhost:3001)

Added subscriber: @toddbaxx

Added subscriber: @toddbaxx
toddbaxx commented 2021-04-19 10:00:46 +02:00 (Migrated from localhost:3001)

This comment was removed by @toddbaxx

*This comment was removed by @toddbaxx*

Added subscriber: @dfelinto

Added subscriber: @dfelinto
Member

Added subscribers: @mano-wii, @lichtwerk

Added subscribers: @mano-wii, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

In #82795#1056523, @mano-wii wrote:
Yes,objects that have dependencies such as DEG_OB_COMP_TRANSFORM or DEG_OB_COMP_GEOMETRY with the transformed object are ignored for snapping.
This avoids a kind of dependency cycle.
We could be less restricted in some cases, but in the case of the mirror modifier this behavior is expected.

The same is true here, this happens in flush_trans_object_base_deps_flag.
In the case of the influence being just Paint, it would actually make sense to lift the restriction, but it could very well be set to Displace, Weight (being used for deformations elsewhere) or Waves leading to such dependency cycle.

So, to sum it up, this is working as expected atm. [though it would have for improvement], @mano-wii: correct me if I am wrong.
For improvements though, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Thx reporting, will archive for now.

> In #82795#1056523, @mano-wii wrote: > Yes,objects that have dependencies such as `DEG_OB_COMP_TRANSFORM` or `DEG_OB_COMP_GEOMETRY` with the transformed object are ignored for snapping. > This avoids a kind of dependency cycle. > We could be less restricted in some cases, but in the case of the mirror modifier this behavior is expected. The same is true here, this happens in `flush_trans_object_base_deps_flag`. In the case of the influence being just `Paint`, it would actually make sense to lift the restriction, but it could very well be set to `Displace`, `Weight` (being used for deformations elsewhere) or `Waves` leading to such dependency cycle. So, to sum it up, this is working as expected atm. [though it would have for improvement], @mano-wii: correct me if I am wrong. For improvements though, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug Thx reporting, will archive for now.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#87588
No description provided.