Operating system: windows 10
Graphics card: GeForce RTX 2080ti
Broken: 2.93.0 alpha
Short description of error
Adding a mesh torus and geometry node circle primitive are rotated on z axis 90 degrees by default compared to other circular mesh and geometry node primitives.
Exact steps for others to reproduce the error
create a shape with 3 sides from torus, compare to shape with 3 sides made from cylinder, circle, UV sphere, cone. notice torus doesn't line up until rotated z 90 degrees.
geometry node, add primitive circle. join geometry with primitive cone, primitive cylinder, and primitive UV sphere. use the same value input for each primitive, increase the value from 3 to 12 and notice all primitives except the circle are uniformly changing.