Page MenuHome

graphical error when applying image as texture
Needs Information from User, NormalPublic

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 520 Intel 4.5.0 - Build 23.20.16.4973

Blender Version
Broken: version: 2.83.13, branch: master, commit date: 2021-03-09 07:21, hash: rBbb5004673085
Worked: (newest version of Blender that worked as expected)

Short description of error
I'm trying to learn how to use blender, so i'm playing around with applying an image as a texture to an object, this occurs with every single image i try. i try to apply a texture to the cube, and i get a strange graphical glitch which persists no matter what direction i am looking at the object, and it changes with movement and zoom. the glicth appears as a bunch of white little squares all over the object obscuring the texture partially.

Exact steps for others to reproduce the error
start program, >material properties, white circle to the right side of base color open, clicked folder icon dropdown, selected desired image > change view to material or render preview, glitch occurs in both.
[Based on the default startup or an attached .blend file (as simple as possible)]

screenshot of glitch here

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Needs Information from User.Wed, May 5, 3:18 PM

Does upgrading the GPU driver help here?

Please upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
https://downloadcenter.intel.com/product/211969/Intel-HD-Graphics-Family

I did check that on th advice a of a friend who has been using blender for some time. there are no available updates for the driver according to Intel, i did discover a small work around. i can apply an image as a texture to objects that i add to the scene without issue so long as the original cube remains somewhere on the scene. I believe the issue is probably on my end, and this simple workaround is consistent and can be repeated to the same effect. I honestly don't know why it does this. but i can manage with just having the starting cube somewhere in the scene out of view