Image node in compositor doesn't look like the actual image #88110

Closed
opened 2021-05-07 17:36:24 +02:00 by Vincent · 7 comments

System Information
Operating system: Windows 10 build 19041.928
Graphics card: NVIDIA QuadroP620

Blender Version
Broken: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab, type: Release

Short description of error
Viewing an image directly from the image input node will display an altered image. This is also affect the render result.

Exact steps for others to reproduce the error
Open up two Image editor view, have one open up any image. For the other, have it displays Viewer Node with the same image as an image input node.

{F10060267,size=full}
Image node bug.blend

**System Information** Operating system: Windows 10 build 19041.928 Graphics card: NVIDIA QuadroP620 **Blender Version** Broken: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab44, type: Release **Short description of error** Viewing an image directly from the image input node will display an altered image. This is also affect the render result. **Exact steps for others to reproduce the error** Open up two Image editor view, have one open up any image. For the other, have it displays Viewer Node with the same image as an image input node. {[F10060267](https://archive.blender.org/developer/F10060267/image.png),size=full} [Image node bug.blend](https://archive.blender.org/developer/F10060248/Image_node_bug.blend)
Author

Added subscriber: @timsmol

Added subscriber: @timsmol

Added subscriber: @WCN

Added subscriber: @WCN

This is a View Transform/Color Management thing.

Change "View Transform" from "Filmic" to "Standard" under "Color Management" in the "Render" tab of the Properties Panel to have keep the image in the same colour space.

EDIT: Personally, I agree that having non-linear/non-sRGB behaviour by default is a bit confusing and potentially problematic (although not necessarily moreso than otherwise), but this does seem like intended behaviour.

This is a View Transform/Color Management thing. Change "View Transform" from "Filmic" to "Standard" under "Color Management" in the "Render" tab of the Properties Panel to have keep the image in the same colour space. EDIT: Personally, I agree that having non-linear/non-sRGB behaviour by default is a bit confusing and potentially problematic (although not necessarily moreso than otherwise), but this does seem like intended behaviour.
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

As @WCN stated, this is a Color Management UX issue. While this is an area where Blender could improve, it isn't a bug in the program. As per the policy of the tracker, I will close this report.

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

As @WCN stated, this is a Color Management UX issue. While this is an area where Blender could improve, it isn't a bug in the program. As per the policy of the tracker, I will close this report. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Author

Thanks @WCN for the explanation. Thought it has to do with render quality or something. Glad to understand why this happens.

Thanks @WCN for the explanation. Thought it has to do with render quality or something. Glad to understand why this happens.
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Reference: blender/blender#88110
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