Operating system: macOS 10.15.7
Graphics card: AMD Radeon Pro 5500M 4 GB / Intel UHD Graphics 630 1536 MB
Broken: 2.92.0, branch: master, commit date: 2021-02-24 16:25, 2.93.0 Beta, branch: master, commit date: 2021-04-28 22:25,
Baking the Rigid Body world physics causes Blender to crash either instantly, or after baking less than 100 frames (it varies). Interestingly, a friend with the PC version of 2.92 says the project works fine, no crashes whatsoever.
Exact steps for others to reproduce the error
Open the project. Make sure Allow Negative Frames is on under Preferences/Animation. Go to the Rigid Body World and hit bake.