System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 610/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: rB02948a2cab44
Worked: IDK
Short description of error
Alpha halo around mesh are not saved properly when background is transparent.
Exact steps for others to reproduce the error
Hit F12 or CTRL+F12
Look at final render; this is what i want to be saved.
open the saved file in gimp.
Add a layer mask transfering alpha.
show layer mask.
Note the blue hazy glow place is pure black ( alpha =0 )
This is unexpected behaviour.
Here's the blend:
regards :)