Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-12 23:52, hash: rB06e62adfb8f2
I import an FBX in Blender. The bone roll of the fingers is broken. It is not aligned with the bone axis.
I import the same FBX in DAZ3D, and the bone roll is fine. So it must be a problem with the way that Blender handles the FBX import file.
[Please fill out a short description of the error here]
Download and import this FBX file in Blender.
Pick import settings. I have used the following:
Observe, how the bone rotation is different in comparison to the bone rotation in DAZ3D:
This is the blend file:
Please watch the animated gif to see how to reproduce the problem:
The difference between the FBX imported in DAZ3D can clearly be seen in top view:
Blender. As one can see, the rotation tool is not aligned with the bone as is in DAZ3D, so the rotation outcome in Blender is different than in DAZ3D:
I have tried the same in Unity, and in Unity is STILL looks different, so we have 3 versions of how fbx is being imported:
And so far, only the DAZ3D fbx importing works correctly.