Lineart countour rendering error (ignores subdivision modifiers?) #88362

Closed
opened 2021-05-18 12:18:55 +02:00 by Paolo Furani · 13 comments

System Information
Operating system: Linux-4.15.0-143-generic-x86_64-with-glibc2.27 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 5500 (BDW GT2) Intel Open Source Technology Center 4.6 (Core Profile) Mesa 20.0.8

Blender Version
Broken: version: 2.93.0 Beta, branch: master, commit date: 2021-05-17 22:30, hash: ea11b4e10c
Worked: (newest version of Blender that worked as expected)

Short description of error
I've made a simple add of the line art modifier to the scene attached but when is rendered I get a wrong edge visualization despite the view port is correctly visualized
view port
immagine.png

render
immagine.png

Exact steps for others to reproduce the error
attached the blender file with this bug.
Propeller-LineArt-error.blend

**System Information** Operating system: Linux-4.15.0-143-generic-x86_64-with-glibc2.27 64 Bits Graphics card: Mesa DRI Intel(R) HD Graphics 5500 (BDW GT2) Intel Open Source Technology Center 4.6 (Core Profile) Mesa 20.0.8 **Blender Version** Broken: version: 2.93.0 Beta, branch: master, commit date: 2021-05-17 22:30, hash: `ea11b4e10c` Worked: (newest version of Blender that worked as expected) **Short description of error** I've made a simple add of the line art modifier to the scene attached but when is rendered I get a wrong edge visualization despite the view port is correctly visualized view port ![immagine.png](https://archive.blender.org/developer/F10121875/immagine.png) render ![immagine.png](https://archive.blender.org/developer/F10121880/immagine.png) **Exact steps for others to reproduce the error** attached the blender file with this bug. [Propeller-LineArt-error.blend](https://archive.blender.org/developer/F10121886/Propeller-LineArt-error.blend)
Author

Added subscriber: @pafurijaz-4

Added subscriber: @pafurijaz-4
Author

Added subscriber: @ChengduLittleA

Added subscriber: @ChengduLittleA
Author

Please take a look here @ChengduLittleA and @ZedDB

Please take a look here @ChengduLittleA and @ZedDB
Author

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Seems like the subdivision modifiers are ignored.

(if these are applied, everything works as expected -- and no, this does not have to do with the fact that on one of the modifiers we dont have the same render and viewport settings -- the subd just seems to be ignored entirely)

Seems like the subdivision modifiers are ignored. (if these are applied, everything works as expected -- and no, this does not have to do with the fact that on one of the modifiers we dont have the same render and viewport settings -- the subd just seems to be ignored entirely)
Philipp Oeser changed title from Lineart countour rendering error to Lineart countour rendering error (ignores subdivision modifiers?) 2021-05-18 13:06:16 +02:00
Member

Added subscriber: @antoniov

Added subscriber: @antoniov
Member

Hi! I have tested the file, and the cause is probably in updateDepsgraph() callback I only get ob->type == 0 in this file, which doesn't happen for any other files in my device. Not sure what caused it, but the result is that object geometry was not linked with line art modifier by depsgraph so you get raw mesh instead the one that went thought modifiers.

I'll take note and see what I can do. @antoniov Have you experienced anything like this in the modifier?

Hi! I have tested the file, and the cause is probably in `updateDepsgraph()` callback I only get `ob->type == 0` in this file, which doesn't happen for any other files in my device. Not sure what caused it, but the result is that object geometry was not linked with line art modifier by depsgraph so you get raw mesh instead the one that went thought modifiers. I'll take note and see what I can do. @antoniov Have you experienced anything like this in the modifier?

I have tested and any subdivide modifier after LineArt modifier works, but I never have seen ob->type == 0 before.

I have tested and any subdivide modifier after LineArt modifier works, but I never have seen `ob->type == 0` before.
Member
Fixed in https://developer.blender.org/D11292

This issue was referenced by 5239198f17

This issue was referenced by 5239198f177ad26e25e5f3608cd7e092065e2d8f
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
YimingWu self-assigned this 2021-05-19 12:38:55 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#88362
No description provided.