Viewport Cycles does not update the position of lights from linked collections, from at least 2.91 to 2.93 #88515

Closed
opened 2021-05-24 02:55:17 +02:00 by Leo Mozoloa · 8 comments

System Information
Operating system: Windows 10 20H2
Graphics card: RTX 3090 FE

Blender Version
Broken: from 2.91 to the latest 2.93.0 beta version
Worked: Never tried it before so do not know

Short description of error

When linking a collection with lights from another blender file, Viewport Cycles won't update said lights position if you move the collection around, only if you leave viewport render and come back. No problem in Eevee. Very impractical for animation.

Exact steps for others to reproduce the error
From base startup:
1 • Just create the base file with the default cube and default light, it's probably already there
2 • Bring the light closer to the cube to see the glitch easier later, or make the cube bigger to bring it closer to the light.
cycle 0.jpg
3 • Save as file1.blend and create another file where you'll delete the base cube/light for a way cleaner test
4 • File > link > file1.blend > collection > collection, keep all the checkboxes checked in the pop up, you know have the base collection of file1.blend as a linked collection.
5 • Go to Render Properties and change the engine to Cycles, then switch to rendered viewport (shortcut Z+8), everything should look nominal with the cube correctly lit from its point light.
cycles 1.jpg
6 • Move the linked collection away, observe as the light emitted still comes from the old position although the light object from the collection moves along with the cube.
cycles 2.jpg
7 • Get back to Materiel preview (shortcut Z+2), and switch back to viewport render (shortcut Z+8), cycle now has updated the light correctly
cycles 3.jpg
8 • Moving the cube again will yield the same problem

#88515.zip

**System Information** Operating system: Windows 10 20H2 Graphics card: RTX 3090 FE **Blender Version** Broken: from 2.91 to the latest 2.93.0 beta version Worked: Never tried it before so do not know **Short description of error** When linking a collection with lights from another blender file, Viewport Cycles won't update said lights position if you move the collection around, only if you leave viewport render and come back. No problem in Eevee. Very impractical for animation. **Exact steps for others to reproduce the error** From base startup: 1 • Just create the base file with the default cube and default light, it's probably already there 2 • Bring the light closer to the cube to see the glitch easier later, or make the cube bigger to bring it closer to the light. ![cycle 0.jpg](https://archive.blender.org/developer/F10137742/cycle_0.jpg) 3 • Save as file1.blend and create another file where you'll delete the base cube/light for a way cleaner test 4 • **File > link > file1.blend > collection > collection**, keep all the checkboxes checked in the pop up, you know have the base collection of file1.blend as a linked collection. 5 • Go to Render Properties and change the engine to Cycles, then switch to rendered viewport (shortcut Z+8), everything should look nominal with the cube correctly lit from its point light. ![cycles 1.jpg](https://archive.blender.org/developer/F10137732/cycles_1.jpg) 6 • Move the linked collection away, observe as the light emitted still comes from the old position although the light object from the collection moves along with the cube. ![cycles 2.jpg](https://archive.blender.org/developer/F10137735/cycles_2.jpg) 7 • Get back to Materiel preview (shortcut Z+2), and switch back to viewport render (shortcut Z+8), cycle now has updated the light correctly ![cycles 3.jpg](https://archive.blender.org/developer/F10137737/cycles_3.jpg) 8 • Moving the cube again will yield the same problem [#88515.zip](https://archive.blender.org/developer/F10140500/T88515.zip)
Author

Added subscriber: @leomozoloa

Added subscriber: @leomozoloa
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm (also in 3.0 0606a37e1a)

Can confirm (also in 3.0 0606a37e1a)

Added subscriber: @SteffenD

Added subscriber: @SteffenD

This issue was referenced by b313525c1b

This issue was referenced by b313525c1bd031792dbfb82979eb62d9a927b111

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Kévin Dietrich self-assigned this 2021-06-12 04:31:56 +02:00

This issue was referenced by befb9d99f8

This issue was referenced by befb9d99f880d13471e4c8cfca0604a6f5f0212f
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Reference: blender/blender#88515
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