Impossible to avoid Blender create a image file when baking the animation to a own scene format. #88529

Closed
opened 2021-05-24 17:29:57 +02:00 by Pedro A. · 13 comments
Contributor

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27

Blender Version
Any Blender version..

Short description of error
Impossible avoid to save a image file when the animation is exported to a own scene format trough Render Animation option or Ctrl-F12.
Any possibility to add a option to disable this behavior?

Exact steps for others to reproduce the error
Is necessary a specific render engine addon that have this option.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27 **Blender Version** Any Blender version.. **Short description of error** Impossible avoid to save a image file when the animation is exported to a own scene format trough Render Animation option or Ctrl-F12. Any possibility to add a option to disable this behavior? **Exact steps for others to reproduce the error** Is necessary a specific render engine addon that have this option.
Author
Contributor

Added subscriber: @povmaniac

Added subscriber: @povmaniac
Member

Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
Member

@povmaniac I don't think we can classify this as a bug. It looks like this is intended behaviour. I can see why this would be useful though.

@povmaniac I don't think we can classify this as a bug. It looks like this is intended behaviour. I can see why this would be useful though.
Author
Contributor

Thanks for reviewing the report. Imagine this situation: some render engines have the option of exporting to their own scene format, to render outside of DCC (Maya, Blender or Houdini..). This allows them to send all their animation to a render farm regardless of the DCC they used to create it. Now, imagine exporting 1500 frames from Blender, and that it creates, yes or yes, 1500 image files on disk. Also, these images are empty, since nothing has been rendered, it has only been exported. I know this is a desired behavior in Blender, but I sincerely believe that it is not practical at all.
Cheers..

Thanks for reviewing the report. Imagine this situation: some render engines have the option of exporting to their own scene format, to render outside of DCC (Maya, Blender or Houdini..). This allows them to send all their animation to a render farm regardless of the DCC they used to create it. Now, imagine exporting 1500 frames from Blender, and that it creates, yes or yes, 1500 image files on disk. Also, these images are empty, since nothing has been rendered, it has only been exported. I know this is a desired behavior in Blender, but I sincerely believe that it is not practical at all. Cheers..
Author
Contributor

At least it would be a good idea to add the possibility to activate or deactivate this behavior through the API, if you do not want to expose the option in the user interface.

At least it would be a good idea to add the possibility to activate or deactivate this behavior through the API, if you do not want to expose the option in the user interface.
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

I'm inclined to close this as feature request. Triaging team is not in a position to judge usefulness of all feature requests on behalf of the modules.

https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
https://wiki.blender.org/wiki/Reference/Not_a_bug

I'm inclined to close this as feature request. Triaging team is not in a position to judge usefulness of all feature requests on behalf of the modules. https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests https://wiki.blender.org/wiki/Reference/Not_a_bug

Added subscriber: @Lachi

Added subscriber: @Lachi

I've added a patch [D11512 ](https://developer.blender.org/D11512) to optionally disable image file saving in custom render engines.

I've added a patch [[D11512](https://archive.blender.org/developer/D11512) ](https://developer.blender.org/D11512) to optionally disable image file saving in custom render engines.
Author
Contributor

In #88529#1171517, @Lachi wrote:
I've added a patch [D11512 ](https://developer.blender.org/D11512) to optionally disable image file saving in custom render engines.

Thanks a lot @Lachi

> In #88529#1171517, @Lachi wrote: > I've added a patch [[D11512](https://archive.blender.org/developer/D11512) ](https://developer.blender.org/D11512) to optionally disable image file saving in custom render engines. Thanks a lot @Lachi

This issue was referenced by b84707df17

This issue was referenced by b84707df17547e45e91f242b810bd2c66c6b1771
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Ankit Meel self-assigned this 2021-06-18 08:42:07 +02:00
Member
b84707df17
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#88529
No description provided.