Armature combined with subdivision incorrect normals #88681
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Reference: blender/blender#88681
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System Information
Operating system: Windows 10 Pro
Graphics card: GeForce 1050ti
Blender Version
Broken: 2.82 (broken in a different way), 2.83.14, 2.92, 2.93 beta, 3.0 alpha
Worked: 2.79b (important is working in 2.81)
When using an armature modifier and subdivision modifier on the same mesh you get the wrong normals. If the armature is applied to the mesh then the subdivision normals are correct. The problem with the armature and subdivision together only applies if the armature is posed.
This broke between good
ba1e9ae473
and badda6929488a
, probably9516921c05
I think that a bug has come into 2.82 a fix has been applied but it has broken it differently. So between 2.81 and 2.82 something broke, then a fix was put in that is still broken but in a different way. So 2.81 is the good version.
Create a mesh and create an armature on the mesh. Add a subdivision modifier. Make sure the armature has a pose. Show the normals.
The consequences will mean that the surfaces are wrong and the subsurface and general render will just look wrong.
Good:
Bad:
blender2_79b.blend
blender2_92.blend
Added subscriber: @James8569
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check
Added subscriber: @fclem
Pretty sure this broke with
9516921c05
?cannot reproduce this though, for me renders looks the same (and it is just the overlay normals being drawn wrong)
CC @fclem
Amarture combined with subdivision incorrect normalsto Armature combined with subdivision incorrect normalsHave you been able to cross-compare between the last working/non-working versions? The renders had different light responses but they are subtle probably because the normals are sweeping across rather than being in opposing directions.
I have tried to use different materials and configurations and it does not appear to affect the render output so that must have been a coincidence.