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Render artifacts in geometry located far from the center
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.83.13, branch: master, commit date: 2021-03-09 07:21, hash: rBbb5004673085
2.93 beta

Short description of error
Geometry located far from the 0 coordinate creates artifacts on the inner edges of the geometry

Exact steps for others to reproduce the error
Сreate a plane, subdivide a few times, deform the geometry. Move object 1500 meters on the x-axis. Cycles render creates black stripes on inner bends

Event Timeline

This is a known problem unfortunately.

It has been reported before, see T43835: ray offsetting giving precission problems / render artifacts / cracks on far away geometry.
I think there is a patch mentioned in that task already, other solutions involve rendering in Camera coordinates, not sure if a patch for this is available online.

Will merge into T43835.